Protech P96 V8 Emblem Add-on

Skins Protech P96 V8 Emblem Add-on Ver 3.0

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BIG YOSHIKI submitted a new resource:

Protech P96 V8 Emblem Add-ons - Protech P96 V8 Emblem Add-ons

This is an add-on for the actual brand badge for the Protech P96 V8.

It is an add-on for skin files, so it can be used for any file.

Please read the readme in the file and install it.

For those who create skins, we will add a body AO map for the add-on in the next update.

It would be helpful if you could credit me when you publish skins using this add-on.ために、次のアップデートでアドオン用のボディ AO マップを追加します。

このアドオンを使用したスキンを公開する際には、私をクレジットしていただけると助かります。

Read more about this resource...
 
Last edited by a moderator:
Nice work!

If you want to to light up with headlights, add this.
[EMISSIVE_...]
NAME=Curve.003
INPUT = HEADLIGHTS
COLOR=1,0,0,5 ;Last number being brightness
OFF_COLOR=1,0,0,0
LAG=0.6

1718254800172.png
 
Nice work!

If you want to to light up with headlights, add this.
[EMISSIVE_...]
NAME=Curve.003
INPUT = HEADLIGHTS
COLOR=1,0,0,5 ;Last number being brightness
OFF_COLOR=1,0,0,0
LAG=0.6

View attachment 761222
Really cool, but if you try to use this in version 2.0, the meshes have been renamed so it won't work unless you use this code:
[EMISSIVE_...]
NAME=Porsche_Emblem_Metal
INPUT = HEADLIGHTS
COLOR=1,0,0,5 ;Last number being brightness
OFF_COLOR=1,0,0,0
LAG=0.6
1718531085542.png
 
Last edited:
How about making emblem addons for the RSS BMW M6 GT3 and Ferrari 360 N-GT next, to give them their real logos, like you did here with the 963?

I dreamed many times of creating that add-on, but due to the specifications of the model, the emblem's mesh was the same as another object, and I had to ask Race Sim Studio to detach the emblem's mesh.

This add-on was achieved by reaching out to people inside RSS and convincing them to make the emblem two separate objects.

To create the emblem and remove the original emblem, you must ask Race Sim Studio to detach the emblem's mesh.

Whenever that happens, I'll make an emblem.

By the way, where should I put the Ferrari 360 N-GT logo? It doesn't seem necessary to make one.
1719029869456.png
 
I dreamed many times of creating that add-on, but due to the specifications of the model, the emblem's mesh was the same as another object, and I had to ask Race Sim Studio to detach the emblem's mesh.

This add-on was achieved by reaching out to people inside RSS and convincing them to make the emblem two separate objects.

To create the emblem and remove the original emblem, you must ask Race Sim Studio to detach the emblem's mesh.

Whenever that happens, I'll make an emblem.

By the way, where should I put the Ferrari 360 N-GT logo? It doesn't seem necessary to make one.View attachment 763779
I meant on the engine of the 360, there are huge RSS logos on the valve covers that could be changed to the proper Ferrari logo
1719079034660.png

As for what you said about asking RSS to separate the logos, I don't know if they'll do it if I ask... Maybe you can?
 
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I meant on the engine of the 360, there are huge RSS logos on the valve covers that could be changed to the proper Ferrari logo
View attachment 763941
As for what you said about asking RSS to separate the logos, I don't know if they'll do it if I ask... Maybe you can?
All I can say is that one day I will start working on the BMW logo, but for this I need your help on RSS. I can work on it myself, but it will be best if you help me. If there are any changes, I will respond immediately. But for now I am working on the Mercedes GT3 logo.
 
BIG YOSHIKI updated Protech P96 V8 Emblem Add-on with a new update entry:

Protech P96 V8 Emblem Add-on Ver 3.0

Everything has changed.

I remade object 1 and reduced the size by removing unnecessary vertices that do not affect the details.

I changed the shape of the object to match the actual photo with the 3D model to make the position perfect. I also changed the thickness so that it is the same as the actual size.
View attachment 792453View attachment 792454
I also paid attention to the UV direction and changed it so that everything faces in one direction.

I also made...

Read the rest of this update entry...
 

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