PC1 Project CARS Patch 11 Released

Paul Jeffrey

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Project CARS VR Support HTC Vive.jpg

Slightly Mad Studios title Project CARS has reached patch 11 and brings a host of Virtual Reality features to the game.


VR is seen by many in the sim racing community as the next step up in gaming realism. With VR headsets now commonly available from a number of manufacturers Project CARS have been quick off the mark to ensure their racing title offers players a strong Virtual Reality experience.

Patch 11 brings a number of compatibility features for full HTC Vive support.

"We support SteamVR's room customization option when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS themed custom backgrounds that our fans come up with. :)

We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controllers and Gamepads".

Having recently released the Game of the Year Edition it has been a busy few weeks for the team over at SMS. The latest patch is available to download via the Steam platform now.

Patch 11.0 Changelog:

Virtual Reality
  • HTC Vive support
  • Gaze control implemented, providing hands-free interaction with the User Interface
  • Mouse pointer control in HMD view implemented
  • Photo mode is now fully functional
  • Depth of Field effects now work correctly
  • The game will now retain controller focus when the player removes the HMD
  • Improved rendering system for Crepuscular rays and Sun flares
  • Improved rendering of dirt and rain drops on Helmet visor
  • Improved the default seat position
  • Improved the default HUD position
  • Improved default camera settings to prevent the car tilting independently from the player at steep inclines
  • Fixed a refresh issue on the UI when returning from a race to the main menu
Other
  • Nürburgring Combined - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits
  • Fixed the starting lights not working
  • Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
  • Improved system for Opponent Labels
  • Added support for the Thrustmaster TMX ForceFeedback wheel
  • Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race
  • Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
Project CARS HTC Vive Teabag John YouTube Video:

RaceDepartment has a vibrant Club Racing scene for Project CARS across all three platforms, don't forget to have a look and join your fellow sim racers out on track in a number of car and circuit combinations. Why? Because racing is more fun when you test your skills against your fellow sim racers!

Have you purchased the recent Game of the Year Edition? Do you use VR with Project CARS? If so, how does your experience rate given the latest update? Let us have your opinions in the comments section below!
 
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This has been the case for a long time now, they only have a handful of people to deal with the minor-bug fixes. A few months in we realised that animated pitstops and more elaborate additions to the core game were not going to happen. Hopefully there will be more DLC and free cars coming.
 
Sure, there where in the past a handful people allready working on pCars1, but following the above posted article, from now no one works more on pCars1.

If you follow the thread in the official forum they qualify that they are still working on bug fixes and will add features as they are developed for Pcars2 as long as they don't require major rewrites.
 
I very much doubt they are going to implement new features for PCars 1. Maybe a few workarounds here and there, but at this point I think that's as good as it will get. Oh well, the only thing bothering me are the non-animated pit stops and the non-intuitive menu for pit stops.
 

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