PC1 Project Cars: Final car list revealed

Project Cars Full Car LIst.JPG

Slightly Mad Studios has published the final car list for their upcoming multi-platform racing game Project Cars.


You can find the full list right below, and as you can see it's got quite a bit of everything. I'm sure everybody will find a car to their tastes, since there's road cars, super cars, karts, GTs, prototypes and single-seaters in the mix.

Looks like the lights are finally becoming green for Project Cars after a couple of delays and some uncertainties: the game will be out on "midnight May 7th" and the preload is already available for Xbox One users.

The official webpage, interestingly, adds some question marks to the list, labeled as "coming soon". No idea about what that could mean - secret cars? Or maybe some manufacturers haven't been licensed yet?

Also, it should be noted that the press release says that the game will "expand and go deeper with this community-focused list after launch".

Standard Edition
  • Alpine A450
  • Ariel Atom 300 Supercharged
  • Ariel Atom 500 V8
  • Aston Martin Rapide S Hydrogen Hybrid
  • Aston Martin Vantage GT3
  • Aston Martin Vantage GT4
  • Audi R18 TDI LMP1
  • Audi R8 LMS Ultra
  • Audi R8 V10 Plus
  • BAC Mono
  • BMW 1 M CoupÈ (E82)
  • BMW 320 Turbo Gr.5 (E21)
  • BMW M3 Gr.A (E30)
  • BMW M3 GT (E92)
  • BMW M3 GT4 (E92)
  • BMW Z4 GT3
  • Caper Monterey Stockcar
  • Caterham Seven Classic
  • Caterham Superlight R500
  • Caterham SP/300R
  • Ford Capri Zakspeed Gr.5
  • Ford Escort RS1600
  • Ford Focus RS
  • Ford Mustang Boss 302R1
  • Ford Mustang Cobra SCCA TransAm
  • Ford Sierra RS500 Cosworth Gr.A
  • Formula Gulf 1000
  • Ginetta G40 Junior
  • Ginetta G55 GT3
  • Ginetta G55 GT4
  • Gumpert Apollo S
  • Lotus 49 Cosworth
  • Lotus 72D Cosworth
  • Lotus 78 Cosworth
  • Lotus 98T Renault
  • Marek RP219D LMP2
  • Marek RP339h (PM 06a) LMP1
  • McLaren 12C
  • McLaren 12C GT3
  • McLaren P1
  • Mercedes-Benz 190E 2.5-16 Evo2 DTM
  • Mercedes-Benz 300SEL 6.8 AMG
  • Mercedes-Benz A45 AMG
  • Mercedes-Benz SLS AMG
  • Mercedes-Benz SLS AMG GT
  • Mitsubishi Lancer Evo X FQ400
  • Oreca 03 Nissan
  • Pagani Huayra
  • Pagani Zonda R
  • Palmer Jaguar JP-LM
  • Radical SR3 RS
  • Radical SR8 RX
  • Renault Clio Cup
  • Renault MÈgane R.S. 265
  • Ruf CTR3
  • Ruf RGT-8
  • Ruf RGT-8 GT3
  • RWD P20 LMP2
  • RWD P30 LMP1
  • SMS Formula A
  • SMS Formula B
  • SMS Formula C
  • SMS Formula Rookie
  • SMS Kart 125cc (Kart01)
  • SMS Superkart 250cc (Kart02)
Limited Edition Car Pack
  • Sauber C9 Mercedes
  • Mercedes-Benz C-Class Coupe DTM
  • McLaren F1
  • Ford Mk. IV
  • BMW M1 Procar (E26/1)
Modified Car Pack
  • Ariel Atom Mugen
  • Ruf CTR3 SMS-R
  • Pagani Zonda Cinque Roadster
Free Car
  • W Motors Lykan HyperSport – Free Car #1
 
they did say/confirm that you will get 1 free car each month, .. is that a bad deal ??
if you don't like DLC, don't buy it, but if the said DLC makes sense - such as full licensed series with all the cars/teams/drivers, I would gladly buy it
 
It is amazing how easily people are fooled. You can sell a sim with 10 cars and add 5 more as "free DLC" later and somehow people feel they are getting a better deal than buying a sim which comes with 30 cars.

We need to look at the big picture. You can buy pCARs with a long list of cars included in the initial release. Or you can by rF2 or GSCE with far shorter car lists and get "free" DLC over the years but still end up with far fewer cars.
 
Good job really, lol.

No doubt the Forza & GT crowds will be along to tell us the game is poor because of lack of cars included, the same way DC got flak for its low car content at launch.
no doubt. this game reminds me of grid autosport (not physics) i want to feel im competing in championships practice quali and race moving up through the tiers ect. in forza the most laps in career are 5 you can do in a race with no pit stops or weather so forza fan boys can do a run and jump
 
At the end of the day, this title will continue to have DLC offerings. Granted, I have a iRacing subscription that has many cars and I never use it, so maybe I don't have as much of an issue with DLC for this title as others. But at the end of the day, yes there will be DLC for Project CARS; like it or hate it.

Personally, I've alway said I would pay for quality "mods" (which I sort of did with Turismo Carretera since it was basically a rFactor mod) and that is still the case today (which is sort of what I consider DLC).
 
Technically, yes they do. The company is Reiza Studios and not everything they have is released on the same platform. They could have (since it's all isiMotor based), but they choose to separate come parts as entire new releases.
Now you're just being silly. They have two platforms. Stock Car Extreme and Formula Truck. Far as I know the licensing is what keeps those two from merging. When they did the Marcas cars they eventually got them merged into SCE because of some change in the licensing.

Reiza is doing the apparently dead thing of releasing a title and working on updating it with free new content until they run their course with it and decide to create a new iteration. Trying to rationalize that as not being that big a deal is just ungenerous and makes you look like you're taking a deliberately hard line.

The thing that obviously irks people with PCars is the day 1 DLC. We've all come to accept DLC. Its DAY 1 DLC that makes many sour. It gives the title a AAA mainstream publisher stench.
 
what is this about "day 1 dlc"?? what is it?? (in this instance, i mean; i know what day 1 DLC is).

bc from what i know, or think i know, it seems some are really complaining about 'preorder bonus' which is technically a different issue (& i would argue, contrary to DLC when done right, a real one).
 
looking at the 'fine print' --

Available digitally on Steam, PlayStation Store, and Xbox Games Store, the Digital Edition comprises of:
  • The Standard Edition
  • The Limited Edition Car Pack
  • The Modified Car Pack
theres only one edition, so all orders from steam from now to may 6 get all content. steam advertises the modified car pack as a preorder bonus, so there are 3 cars that appear to be preorder-only (for now, will presumably be DLC later). none of these are the mclaren f1 or ford gt40 etc, its pagani zonda roadster, a RUF 'gtx' (to borrow from raceroom) fantasy car developed w/ SMS, & a third ariel atom variant.

i have issue w/ one of those (the pagani) being a bonus car; the other 2, as far as preorder bonuses (which yes i think are BS) are concerned, are hardly offensive, provided you can pick them up for cheap on day 1 or soon after.

so basically all this whining is about a rare atom variant youve likely never heard of, a car that doesnt exist irl, & a pagani thats been surpassed by the huayra anyway. seems a little over the top...

also, regarding reiza & ISI, love both of those companies, but its a different ballgame. theyre doing a fantastic job, but they typically skirt licensing for tracks, & in reiza's case,i believe every car released as free DLC is unlicensed or, in the copa de petrobas (sp alarm), licensing that was paid for them. another thing: you really shouldnt hold companies to reiza's standard (imo). reiza are special laregly bc of all the free stuff they give us & the ridiculous asking price. its a big part of their appeal, & hopefully its working for them.

its apples to oranges. in AC you pay for (some/most of) the DLC but its licensed, laserscanned tracks & licensed cars, & there are more of them, & generally more expensive ones to boot (lamborghini being an obvious one). w/ pCARS it will be the same, minus maybe the laserscanning.
 
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I find it funny that some people always seem to find a way to defend DLC, whether that is for pCars, AC, RACE 07 back in the days, Forza or whatever game.

There is no logical explanation why you have to pay for additional content that should have been in a base game in the first place other than it's an effective tactic to milk customers that have already committed themselves to a product.
  • Game X with full content costs 60 euro and sells 100,000 units (because omg so expensive!)
  • Game X with limited content costs 35 euro and sells 200,000 units (because omg so cheap!)
Do the math...
  • A large portion of the omg so cheap people will most likely buy 1 DLC and some of them even 2 DLC's of 15 Euro each (because omg so cheap!)
Do the math again...

The true reason of DLC is explained here. And why? Because they can...

On the topic of the car list. Can't wait to try the Audi R18 TDI LMP1 and the Ford Focus RS.:inlove:
 
i didnt defend grid autosport's DLC, & i w ouldnt bc it was nonsense. in the case of pCARS, race07, AC, you have a platform that is meant to last 2-5 years. DLC is pretty reasonable. similarly, unless you pay $85, ISI charges $12 a year (after the first year) for online. thats an optional charge, but its the game's price once over again for the whole experience. i dont see anyone complain about this.
 
I honestly think licensing is a lot of hot air at the end of the day. Its actually very limiting and it increases the costs to the developer and the consumer, all for a badge. Meanwhile does it really make a difference to you if you're driving the licensed McLaren or Lotus or whatever version of a Formula car? What does it matter compared to the Reiza interpretation, since at the end of the day its the same concept, a developer interpreting a spec a certain way in a game engine.

Laser scanning is your only real boon here and even then I'd say its not guaranteed to be superior since its just an input that has to be interpreted by the developer to make an output. That output isn't guaranteed to be superior. The authentic feel of it is just another badge since very very few of us will ever drive a car around those tracks and know the difference.

Ultimately most of these things are marketing in my opinion.

As for the DLC, referring to a few comments, its not about the content of it, its about the concept of it, of day 1 content you must pay a premium for above the cost of the base game.
 
second, there is logic. grid autosport had content excised (we can presume; if not excised, it couldve been delayed a bit). kunos & i assume SMS have content in development. kunos doesnt sell a season pass bc im quite sure they dont know what content would be in it! thats hardly nickel & diming the consumer.
 
I honestly think licensing is a lot of hot air at the end of the day. Its actually very limiting and it increases the costs to the developer and the consumer, all for a badge. Meanwhile does it really make a difference to you if you're driving the licensed McLaren or Lotus or whatever version of a Formula car? What does it matter compared to the Reiza interpretation, since at the end of the day its the same concept, a developer interpreting a spec a certain way in a game engine.

Laser scanning is your only real boon here and even then I'd say its not guaranteed to be superior since its just an input that has to be interpreted by the developer to make an output. That output isn't guaranteed to be superior. The authentic feel of it is just another badge since very very few of us will ever drive a car around those tracks and know the difference.

Ultimately most of these things are marketing in my opinion.

As for the DLC, referring to a few comments, its not about the content of it, its about the concept of it, of day 1 content you must pay a premium for above the cost of the base game.
as i said i am against preorder bonuses (other than discounts, which makes perfect sense). youre right that its essentially either a) a hidden fee or b) if not offered for sale, locks content out entirely for people who arent dumb enough to preorder.

i find it quite funny when simracers say 'authentic feel' is meaningless, but maybe thats just me...
 
The thing that obviously irks people with PCars is the day 1 DLC. We've all come to accept DLC. Its DAY 1 DLC that makes many sour. It gives the title a AAA mainstream publisher stench.

We will just agree to disagree. DLC is DLC to me regardless of when it's made available. It's an option for me; I'm not forced to get it.

The true reason of DLC is explained here. And why? Because they can...

I'll put my 2 cents out there since I work in software development and understand why DLC exists (and can be a good thing when used properly).

When a software (whether game or other) is developed, people who are working on it are getting paid. This is done with an up front investment (by someone, whether crowd sourcing these days, publisher or the company themselves). This investment expects at least an equal return, but wants a greater return. With that, this budget will only fund development for X amount of days/years. The budget is based on the estimated return (yes, they project possible sales based on certain factors to figure out how much can be spent on development). If they believe a piece of software could earn 6 million dollars, the budget would end up something like 4 million dollars.

If the software development runs longer than planned, it doesn't increase the expected amount. The overage then runs into the profits. Delays in software development are costly and highly undesirable and not just from a consumer waiting standpoint. In the USA, from a tax standpoint, all this is capitalizable so they can defer a lot of this costs until the product is released.

After the release is done, the money from the consumers is to pay back to initial investment. So the question is, who pays for additional/future work? In the case of support (i.e. bug fixes), that's just budgeted in. In the case of new content, this is where DLC now fits as it funds the development (just like the original development). A budget is set based on possible earnings, yada yada yada..

There is a reason many older software companies folded an/or never provided anything more than 1 or 2 fixes for their releases. There was no funding for it. DLC allows the developers to stay engaged on their platform and keep it relevant after the initial newness wears off. In that sense, DLC is a good thing.

What is bad is when there are updates which that contain game balancing/fixing changes (along with one or two new "additions") which are masquerading as DLC. Now that is bad. I understand this has happened with some of the Battlefield and other titles but that's not what we are talking about here.
 
I find it funny that some people always seem to find a way to defend DLC, whether that is for pCars, AC, RACE 07 back in the days, Forza or whatever game.

There is no logical explanation why you have to pay for additional content that should have been in a base game in the first place other than it's an effective tactic to milk customers that have already committed themselves to a product.
  • Game X with full content costs 60 euro and sells 100,000 units (because omg so expensive!)
  • Game X with limited content costs 35 euro and sells 200,000 units (because omg so cheap!)
Do the math...
  • A large portion of the omg so cheap people will most likely buy 1 DLC and some of them even 2 DLC's of 15 Euro each (because omg so cheap!)
Capitalism, that's how it works and it's glorious. I have no trouble paying for content I like so long as it's up to par quality wise and it's price makes sense to me. I wouldn't pay $20 for a car or track, but car or car/track packs for $5-15 seems pretty reasonable to me. Your situation may vary. I hope they sell 5 million copies and make $100+ Million on it, because if they do, PCars2 will be even more amazing!
 
It is amazing how easily people are fooled. You can sell a sim with 10 cars and add 5 more as "free DLC" later and somehow people feel they are getting a better deal than buying a sim which comes with 30 cars.

We need to look at the big picture. You can buy pCARs with a long list of cars included in the initial release. Or you can by rF2 or GSCE with far shorter car lists and get "free" DLC over the years but still end up with far fewer cars.
Let alone sheer number of tracks
 
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