Problems escape menu

M

Meandme

  • Meandme

Hey, I am having problems when I am racing and press the escape button to go to a menu.
The Game crashes at tthat point.
Here is the log:


Sat Jul 31 17:22:56 (INFO): --- application start ---
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'bord_route.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bordroute' of geode 'bordroute_rally.dof' failed to load image 'bord_route.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'gazon.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bord' of geode 'bord_rally.dof' failed to load image 'gazon.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'mont1.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'montagne1' of geode 'montagne1_rally.dof' failed to load image 'mont1.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'road.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'route' of geode 'route_rally.dof' failed to load image 'road.bmp'
Sat Jul 31 17:22:56 (WARN): No texture for geob 0 (geode ciel.dof)
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'blueprint.tif'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material '1212' of geode 'body.dof' failed to load image 'blueprint.tif'
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'helmett.tga'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material 'helmet' of geode 'stop.dof' failed to load image 'helmett.tga'
Sat Jul 31 17:22:57 (WARN): car.ini of 'sl65amg' has body.restitution_coeff defined, which is obsolete. Use racer.ini's collision.restitution instead
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): Wheel 1 has ackermanFactor<0, is this intended? Normally it's >1
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind1.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind1.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind2.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind2.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind3.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind3.wav'
Sat Jul 31 17:22:57 (WARN): Can't find car.ini for 'sl65amg_ghost' (file 'data/cars/sl65amg_ghost/car.ini' not found)


What is the problem, or maybe better: how do I fix it?

Greetz,

Meandme
 
It's got nothing to do with anything in the qlog. As far as I know, it's just a current bug. I get it too, and I remember someone else saying about it.
 
  • Meandme

ok, but its annoying as **** . I need to restart game every time I want to switch track or restart or something.
when is it gonna be fixed?
 
I know, you're right, it is really annoying lol. Just be glad you can enjoy Racer ;)

Well we're getting closer and closer to the 0.9 final, so sometime soon I reckon.
 
Well, if you want, you can disable qlog displaying error messages. You need to go in racer.ini and find under dev section where it says: "Show QLOG at exit automatically, if it contains errors or warnings? Only works on Windows (runs Notepad)". Just locate log_last and make it to 0 (this is how it should look: log_last=0). By doing this, you will be able to exit Racer normally with the Escape key
 
Alternatively, you can read the warnings being posted and fix them - if the car and track don't have errors, it won't exit.

For the missing textures, for example,
Code:
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'mont1.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'montagne1' of geode 'montagne1_rally.dof' failed to load image 'mont1.bmp'
You need to either provide mont1.bmp, or open up track.shd, find shader_montagne1, and change it to use an image that does exist.

The other missing files can be referred to in car.ini, car.shd etc. Probably easiest to open them up and search for the material or file name.
 

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