M
Meandme
-
Meandme
Hey, I am having problems when I am racing and press the escape button to go to a menu.
The Game crashes at tthat point.
Here is the log:
Sat Jul 31 17:22:56 (INFO): --- application start ---
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'bord_route.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bordroute' of geode 'bordroute_rally.dof' failed to load image 'bord_route.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'gazon.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bord' of geode 'bord_rally.dof' failed to load image 'gazon.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'mont1.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'montagne1' of geode 'montagne1_rally.dof' failed to load image 'mont1.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'road.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'route' of geode 'route_rally.dof' failed to load image 'road.bmp'
Sat Jul 31 17:22:56 (WARN): No texture for geob 0 (geode ciel.dof)
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'blueprint.tif'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material '1212' of geode 'body.dof' failed to load image 'blueprint.tif'
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'helmett.tga'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material 'helmet' of geode 'stop.dof' failed to load image 'helmett.tga'
Sat Jul 31 17:22:57 (WARN): car.ini of 'sl65amg' has body.restitution_coeff defined, which is obsolete. Use racer.ini's collision.restitution instead
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): Wheel 1 has ackermanFactor<0, is this intended? Normally it's >1
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind1.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind1.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind2.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind2.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind3.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind3.wav'
Sat Jul 31 17:22:57 (WARN): Can't find car.ini for 'sl65amg_ghost' (file 'data/cars/sl65amg_ghost/car.ini' not found)
What is the problem, or maybe better: how do I fix it?
Greetz,
Meandme
The Game crashes at tthat point.
Here is the log:
Sat Jul 31 17:22:56 (INFO): --- application start ---
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'bord_route.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bordroute' of geode 'bordroute_rally.dof' failed to load image 'bord_route.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'gazon.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'bord' of geode 'bord_rally.dof' failed to load image 'gazon.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'mont1.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'montagne1' of geode 'montagne1_rally.dof' failed to load image 'mont1.bmp'
Sat Jul 31 17:22:56 (WARN): d3LoadTextureMap(); can't load 'road.bmp'; creating red/blue stub image
Sat Jul 31 17:22:56 (WARN): Material 'route' of geode 'route_rally.dof' failed to load image 'road.bmp'
Sat Jul 31 17:22:56 (WARN): No texture for geob 0 (geode ciel.dof)
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'blueprint.tif'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material '1212' of geode 'body.dof' failed to load image 'blueprint.tif'
Sat Jul 31 17:22:57 (WARN): d3LoadTextureMap(); can't load 'helmett.tga'; creating red/blue stub image
Sat Jul 31 17:22:57 (WARN): Material 'helmet' of geode 'stop.dof' failed to load image 'helmett.tga'
Sat Jul 31 17:22:57 (WARN): car.ini of 'sl65amg' has body.restitution_coeff defined, which is obsolete. Use racer.ini's collision.restitution instead
Sat Jul 31 17:22:57 (WARN): No AI found for track swiss_stroll_cg, car sl65amg (also no ai/default.ini)
Sat Jul 31 17:22:57 (WARN): Wheel 1 has ackermanFactor<0, is this intended? Normally it's >1
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind1.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind1.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind2.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind2.wav'
Sat Jul 31 17:22:57 (WARN): QSample:Load(); can't load 'data/cars/sl65amg/wind3.wav': File not found.
Sat Jul 31 17:22:57 (WARN): RAudioSample: Can't load sample 'data/cars/sl65amg/wind3.wav'
Sat Jul 31 17:22:57 (WARN): Can't find car.ini for 'sl65amg_ghost' (file 'data/cars/sl65amg_ghost/car.ini' not found)
What is the problem, or maybe better: how do I fix it?
Greetz,
Meandme