Tracks Problem with texture faces in Blender

So I have made 2 fairly simple tracks in Blender (first time doing anything with this program), exporting them to the AC Editor and then to kn5. Both work fine in-game in terms of physics, car appearing where it should at the start etc.

Problem is in both FBX exports it seems that all the faces are visible looking from East>West but viewing them from West>East they are all invisible (and physically not there).

Individually flipping the "normals" on these faces doesn't have any effect.
Most of these faces show in Material view if I change the lamp in Blender from "Sun" to "Hemi" but again nothing is fixed within the track editor.

Here are some pics of the different views and from within the editor: https://imgur.com/a/AbAzm

It's doing my head in. If anyone can tell me what I am doing wrong it would be greatly appreciated!
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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