Porsche 911 GT1-98 - Sound Mod

Sounds Porsche 911 GT1-98 - Sound Mod 1.0

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IMrIMike submitted a new resource:

Porsche 911 GT1-98 - Sound Mod - Sound Mod for the Porsche GT1

Porsche 911 GT1-98 Sound Mod by IMrIMike

Any feedback is welcome. Enjoy!

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Recommended ingame audio settings:

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Going to reply here, since I can't reply into the review section. You wrote:

"It doesn´t require these settings to make it sound good at all, thats not the point of these settings. You can´t change the quality of a sound with it. It´s all about the balance., and it´s not my fault theres the possibililty of completely changing the balance of each individual sound effect, like the transmission, it´s ridicioulus imo. Now I´ve seen a lot of videos with different settings, like the transmission cranked up all the way, and then see people commenting on how "way too loud this and that is", while that is completely out of my hand. As a 3D artist or skinner, you´d expect people to have their settings set up right as well right? It´s like setting reflections and texture to ultra low and then complain about the car looking bad. And in the end I really don´t care for most of the other sound mods, most importantly Kunos cars still sound as they should with these settings ( I think you can trust me on this one ), as they are fairly close to the standard ones anyway. Thank you for your review."

Yes, but I mean that I use the default Kunos audio vol settings. Like probably majority of AC owners. IMO those are the only correct settings, and mods should adapt to those settings, and make the mod sound as good/balanced as possible with *those* settings. And not use modified audio settings as a baseline.

Or ask Kunos to improve their stock volume balance (which is unlikely, because they would have to tweak 100+ cars vol balance, Luca Sodano and the guys recently did huge work with sound balance updates across all official cars). For example, lots of sound modders make their cars very loud compared to Kunos sounds. It's very anti user-friendly. Having to constantly adjust your sound system for comfortable volume, because you switch cars.

Anyway, thanks for the great sound mod, just shame that many soundmodders neglect the compatibility to Kunos sounds volume levels/balance. I switch cars sometimes 10 times per driving session, I don't want to touch volume settings at all.. but just leave it to default, because that's what Kunos sounds (majority of cars) work best with
 
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And in the end I really don´t care for most of the other sound mods, most importantly Kunos cars still sound as they should with these settings ( I think you can trust me on this one ), as they are fairly close to the standard ones anyway.

And hey, it´s just recommended anyway. I do not force to use any of those settings.

For example, lots of sound modders make their cars very loud compared to Kunos sounds. It's very anti user-friendly. Having to constantly adjust your sound system for comfortable volume, because you switch cars.

Anyway, thanks for the great sound mod, just shame that many soundmodders neglect the compatibility to Kunos sounds volume levels/balance. I switch cars sometimes 10 times per driving session, I don't want to touch volume settings at all.. but just leave it to default, because that's what Kunos sounds (majority of cars) work best with

That´s a whole different story. Some mods seem oddly out of balance yes, but since I can only talk about my sounds and why I set the volume levels how they are, here you are:

Basically, if you look into the Kunos cars, you´ll notice that theres a huge imbalance in the volume levels, if you consider how loud different cars/ engines actually are. I noticed that the 911 Carrera RSR and the Escort are one of the loudest cars ingame. Okay, might be that they are just really loud IRL. Now, compare it to cars that should be atleast as loud, if not even louder. A Z4 GT3, 917k, 962c, Mazda 787b, or the Sauber C9 you would think. And obviously there should be cars that are significantly lower in volume, like most of the streetcars, as you´d expect. Well, take a bunch of cars, run a session, go into the freecam, and enjoy the spectacle.

This is a Ford Escort and an Audi R8 LMS passing by at Blanchimont in Spa, after that follows the 911 Carrera RSR, then a M235i and finally the Alfa Romeo 4C. Have a listen here.

a7beb95e254ecbc3a927310f7f4bf887.png



Pretty loud for a streetcar isn´t it, while the LeMans car is nearly silent once it´s passed. Following the same recording level, this is another example with the Escort, the F138 ( a V8 F1 car! ) and the Praga.

0969e862ad2b9ab3b430fad4d93df65e.png



And now lets compare the Abarth 500 and the monstrous Sauber C9:
Abarth 500
d3ac2ac582f88f8a13c325c934ef78dd.png


Sauber C9 ( even gave it an advantage by standing further down the corner since it couldnt go flat out through Blanchimont )

ea4b2afc3b5606aaf4e2f0d03bddcc65.png


So, in conclusion: Where do you want me to balance my sounds? Should I make it as loud as a bloody Fiat 500, which means it will be louder than a V8 F1 car at full throttle? Or as loud as an growling Sauber C9, which is quieter than an approaching 911 Carrera RSR or a Ford Escort?!
The whole event cone angle volume balance is way off, and I´ve stopped paying attention to the Kunos standards for a while now, as some cars are twice as loud at the front than from the rear, where it actually should be the other way around.

Same goes for how the volume progresses depending on the rpm. Most of them are too linear or static( same goes for most of the mods btw ) which means idle is nearly as loud as a fly by at full throttle. IMO it should be way more dynamic, which is why you might think my sounds are way too low in volume at lower revs.

Plus, notice how the sound switches from one ear to the other? Nice effect, but totally overdone and totally out of place. Sounds like you have two seperate mono sounds going from left to the right with no real surround sound.

So, simply lowering the volume is no fix, unless I leave out the extras I add to my sounds which makes these things sound like loud and evil racecars passing by at really, really high speeds.

Don´t want to rant too much about the standard sounds, not really fair given the amount of cars there are and how many changes there have been to FMOD. Just an explaination of why I do things like they are.

P.S. This response is way too long ^^
 
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And hey, it´s just recommended anyway. I do not force to use any of those settings.



That´s a whole different story. Some mods seem oddly out of balance yes, but since I can only talk about my sounds and why I set the volume levels how they are, here you are:

Basically, if you look into the Kunos cars, you´ll notice that theres a huge imbalance in the volume levels, if you consider how loud different cars/ engines actually are. I noticed that the 911 Carrera RSR and the Escort are one of the loudest cars ingame. Okay, might be that they are just really loud IRL. Now, compare it to cars that should be atleast as loud, if not even louder. A Z4 GT3, 917k, 962c, Mazda 787b, or the Sauber C9 you would think. And obviously there should be cars that are significantly lower in volume, like most of the streetcars, as you´d expect. Well, take a bunch of cars, run a session, go into the freecam, and enjoy the spectacle.

This is a Ford Escort and an Audi R8 LMS passing by at Blanchimont in Spa, after that follows the 911 Carrera RSR, then a M235i and finally the Alfa Romeo 4C. Have a listen here.

a7beb95e254ecbc3a927310f7f4bf887.png



Pretty loud for a streetcar isn´t it, while the LeMans car is nearly silent once it´s passed. Following the same recording level, this is another example with the Escort, the F138 ( a V8 F1 car! ) and the Praga.

0969e862ad2b9ab3b430fad4d93df65e.png



And now lets compare the Abarth 500 and the monstrous Sauber C9:
Abarth 500
d3ac2ac582f88f8a13c325c934ef78dd.png


Sauber C9 ( even gave it an advantage by standing further down the corner since it couldnt go flat out through Blanchimont )

ea4b2afc3b5606aaf4e2f0d03bddcc65.png


So, in conclusion: Where do you want me to balance my sounds? Should I make it as loud as a bloody Fiat 500, which means it will be louder than a V8 F1 car at full throttle? Or as loud as an growling Sauber C9, which is quieter than an approaching 911 Carrera RSR or a Ford Escort?!
The whole event cone angle volume balance is way off, and I´ve stopped paying attention to the Kunos standards for a while now, as some cars are double as loud at the front than from the rear, where it actually should be the other way around.

Same goes for how the volume progresses depending on the rpm. Most of them are too linear or static( same goes for most of the mods btw ) which means idle is nearly as loud as a fly by at full throttle. IMO it should be way more dynamic, which is why you might think my sounds are way too low in volume at lower revs.

Plus, notice how the sound switches from one ear to the other? Nice effect, but totally overdone and totally out of place. Sounds like you have two seperate mono sounds going from left to the right with no real surround sound.

So, simply lowering the volume is no fix, unless I leave out the extras I add to my sounds which makes these things sound like loud and evil racecars passing by at really, really high speeds.

Don´t want to rant too much about the standard sounds, not really fair given the amount of cars there are and how many changes there have been to FMOD. Just an explaination of why I do things like they are.

P.S. This response is way too long ^^
You should copy this whole post to the official bug forum, just maybe someone cares (im Sinne er ist echt gut formuliert und mit Material belegt, heißt damit könnt man echt jemanden erreichen. Hab ich auf englisch etwas blöd formuliert)

Regarding car volumes, you'd be surprised how different they are in real life. Sitting at the Nürburgring Schumacher-S during the Oldtimer Grand Prix was very interesting, turbo DRM cars were nearly inaudible in a mixed field, while the ITB Capri was painlimit loud from the front and side only, but not from behind. Same with GT3 class, every shift of a 911 could be felt in your chest while the Nissan didn't sound at all.

 
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Hmm, true the AC stock balance isn't perfect either, while they did huge update on sounds. But anyway, overall I wish everything worked (somewhat) with just 1 setting.

Also I feel that kerb noise isn't loud enough in AC, in real race car onboards kerb rumble is loud as hell, in AC it isn't. Sounds more realistic in Automobilista for example

But anyway, don't get me wrong think your mods are great, already used the past ones you did. It's good that there is also other good sound modders now, not just Fonsecker. Because sound is one of ACs biggest weaknesses
 
Just checking for future reference @RD admins; Reported them couple of weeks ago already and nothing happened, so I assume the most recent reviews from Macius fall under "constructive criticism"?
 
your sounds are really nice and agressive . i like them but could you make a version of the mod where the engine sound is not so extremely loud ? right now its like over 500 % louder than any other car which i have in ac and i have go down with the volume settings alot just for this car.
would be nice to a version which is more "compatible" to all other sounds settings.
otherwise good work and thanks
 
Yeah agree, monty77. Common thing with sound mods like Fonsecker, the sounds (while great in itself) are louder than most cars in stock AC. Not that all official sounds are same volume either.

But overall if the sound is very loud it causes problems. Mainly due to how I use always CrewChief, so that has a set volume that I'm able to hear over all official AC engine sounds.

Then modded car comes (I use a bunch of Fonsecker mods too, which can have same problem) and you can't suddenly hear CrewChief anymore, or hear word here, other there but it really isn't practical. This car is one of those cars, I keep the sound because it's awesome but the volume level really isn't, makes it sound like Jim Britton is locked in the trunk
 
Have you all heard the really loud shifting sound on the 911 GT1 in Automobilista 2? I have no idea if the real car sounds like that but it sounds good. Is there a way to get this mod to have that really loud shift sound too, without bumping out the volume for the engine and everything else?
 
Hallo all,

I have tried the sound mod files of the Prosche 911- GT1 in the Darche EVO97 (urd_egt1_darche_evo_97). I have read that they are compatible but it did not work. Does anyone tried this combination? if it works, I will be thankful if you share the way you did it.

Many thanks for your help.

Kind regards.
 
One minor question: could the wastegate sound be louder? On the real car onboard footage, that sound is omnipresent. However, in this sound mod, it seems a little on the low side.

Apart from that, awesome mod! Thank you!
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

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