This post should give a guideline for beginners in sim racing. All is of course a personell opinion, which can a should be discussed.
CPU: AMD Ryzen5 3600 (6 cores)
GPU: NVidia RTX 2060 (6GB)
Monitor: LG GN880 (WQHD 2560x1440, 144Hz)
Wheelbase: Fanatec CSW2.5 (belt drive)
Wheel: Fanatec McLaren GT3 v2
Controller: XBox wireless
free to download and play
- no dynamic daylight and weather
- ingame shop for tracks, cars and packs
- no DLCs or mods
- sometimes pixeld shadows
- well suited for weak hardware or controller use
100s of Cars and dozens of tracks available
cheap at start but can be slightly expensive
early days racing sim classic
with slightly outdated ui and graphics;
can and should be much improved by:
- Content Manager: new custom laucher, content, settings and result manager
- Custom Shaders Patch: improves lightning, adds dynamic daylight and physics optimisations
- SOL: adds dynamic weather system
- well suited for weak hardware or controller use
- diverse DLCs from Kunos
literally 100s of modded cars and tracks and addons
greatest diversity of modded cars and tracks ever
basic game and DLCs are inexpensive, many mods are free
- limited to GT3 and GT4 cars
- limited to 10-14 tracks
- focus on online competitions
- uses Unreal graphics engine
- very gpu-hungry
preferred by many online sim racers, since established ratings and services
medium price including DLCs
successor of Automobilista(1) and Project Cars2
- rich diversity of cars and tracks, karts, formula/open wheelers, race, stock and street cars
- many latin america special tracks
- few DLCs, no mods
- good graphics and ui
- fps rate can vary considerably
basic game includes dozens of classes, cars and tracks at fair pricing
- improved but still weak laucher and ui
- ingame shop for cars and tracks
- rich mod diversity from steam workshop
- strong force feedback
workshop items can very a lot in quality
official cars and tracks can summarize very expensive
is a quite decent, somewhat arcadish racing game
- can be made more realistic with custom ffb-settings
moderate physics, but great graphics
and high diversity of cars, tracks and conditions
unfortunatly not available anymore (due to license limits)
Over a period of about 2+ years, I tuned my graphics setting for each game for a good compromise of performance (frames per second, fps) and visual quality. I ran all sims for comparison at the very nice track, Brands Hatch with a Porsche 911 RSR around 2017
My lap time results are about 1:33 without ambitions driving. They vary only in 10th of seconds.
My comparative results focus on visual/graphics quality as well as physics/force feedback perception on a scale from 1 (worst) to 20 (best)
For now, I cannot recommend Project Cars 2 and rFactor2. Project Cars 2 because of limited availability, rFactor2 because of quite high item prices at varying game quality.
The first 4 sims have all their individual strength and limits. It depends on the equipment and preferences of a sim racer, which sims to buy and try. All prices are moderate for a years lasting pleasure.
I am interested in (other, different) opinions as well as amendments for iRacing or F1.
Due to a personal handicap (no legs) I drive all cars with
max. steering angle of 60 degrees, use analogue wheel attached hand pedals for accelleration and brake and automatic transmission.
My infrastructure (rig):
compact PC, Windows 10 systemCPU: AMD Ryzen5 3600 (6 cores)
GPU: NVidia RTX 2060 (6GB)
Monitor: LG GN880 (WQHD 2560x1440, 144Hz)
Wheelbase: Fanatec CSW2.5 (belt drive)
Wheel: Fanatec McLaren GT3 v2
Controller: XBox wireless
Race Room Racing Experience (r3e)
since 2013, successor of Simbins Race07 and GTR2free to download and play
- no dynamic daylight and weather
- ingame shop for tracks, cars and packs
- no DLCs or mods
- sometimes pixeld shadows
- well suited for weak hardware or controller use
100s of Cars and dozens of tracks available
cheap at start but can be slightly expensive
Assetto Corsa (ac)
since 2014early days racing sim classic
with slightly outdated ui and graphics;
can and should be much improved by:
- Content Manager: new custom laucher, content, settings and result manager
- Custom Shaders Patch: improves lightning, adds dynamic daylight and physics optimisations
- SOL: adds dynamic weather system
- well suited for weak hardware or controller use
- diverse DLCs from Kunos
literally 100s of modded cars and tracks and addons
greatest diversity of modded cars and tracks ever
basic game and DLCs are inexpensive, many mods are free
Assetto Corsa Competitione (acc)
since 2019- limited to GT3 and GT4 cars
- limited to 10-14 tracks
- focus on online competitions
- uses Unreal graphics engine
- very gpu-hungry
preferred by many online sim racers, since established ratings and services
medium price including DLCs
Automobilista2 (ams2)
since 2020successor of Automobilista(1) and Project Cars2
- rich diversity of cars and tracks, karts, formula/open wheelers, race, stock and street cars
- many latin america special tracks
- few DLCs, no mods
- good graphics and ui
- fps rate can vary considerably
basic game includes dozens of classes, cars and tracks at fair pricing
further honorable mentions
rFactor2 (rf2)
since 2012- improved but still weak laucher and ui
- ingame shop for cars and tracks
- rich mod diversity from steam workshop
- strong force feedback
workshop items can very a lot in quality
official cars and tracks can summarize very expensive
Project Cars2 (pCars2)
since 2017is a quite decent, somewhat arcadish racing game
- can be made more realistic with custom ffb-settings
moderate physics, but great graphics
and high diversity of cars, tracks and conditions
unfortunatly not available anymore (due to license limits)
Over a period of about 2+ years, I tuned my graphics setting for each game for a good compromise of performance (frames per second, fps) and visual quality. I ran all sims for comparison at the very nice track, Brands Hatch with a Porsche 911 RSR around 2017
My lap time results are about 1:33 without ambitions driving. They vary only in 10th of seconds.
My comparative results focus on visual/graphics quality as well as physics/force feedback perception on a scale from 1 (worst) to 20 (best)
sim/value | visQuality | avgFramerate | ffbPerception |
r3e | 15 | 143 | 15 |
ac | 18 | 143 | 16 |
acc | 16 | 68 | 16 |
ams2 | 19 | 110 | 17 |
rf2 | 13 | 120 | 16 |
pcars2 | 18 | 110 | 15 |
Conclusion:
All 6 compared sims give a nice and enjoyable racing experience on a mediocre pc system.For now, I cannot recommend Project Cars 2 and rFactor2. Project Cars 2 because of limited availability, rFactor2 because of quite high item prices at varying game quality.
The first 4 sims have all their individual strength and limits. It depends on the equipment and preferences of a sim racer, which sims to buy and try. All prices are moderate for a years lasting pleasure.
I am interested in (other, different) opinions as well as amendments for iRacing or F1.
Appendix:
I am driving mostly offline against AI with a special setup:Due to a personal handicap (no legs) I drive all cars with
max. steering angle of 60 degrees, use analogue wheel attached hand pedals for accelleration and brake and automatic transmission.