Kuku Maddog,
I made a stripped-down file for yours or anyone's experimentation; there is no FX now. I experienced a wheel lock after my car spun-out even after I stripped all the FX out. I haven't felt that in a long long long time. After that, I took one more bit of code left from other modders and I didn't find any wheel lock. I also moved the angle arm code to where it was supposed to be, again leftover from other modders or maybe it was my error. If you change the arm_angle you should feel a difference now. If you still find too much oversteer force try increasing the angle instead of decreasing as you had done in the past. Decreasing the angle adds more of an abrupt oversteer force and it also tightens the range at which we'd feel the tire slip before scrubbing. In my very limited testing on this file, I haven't tried increasing it above 15 degs. If I recall this correctly you should be able to increase this up to 45 deg.
Let me know what you find...
Btw- What code are you adding for the Deadzone after running the test on your wheel.... "scoop and knee" bit of code? I should add that for the next T300RS file. It seems making it a default file helps everyone out per-wheelbase.
Thanks again!
Pops
dl.orangedox.com
Im not sure what you mean by no FX ?
Ive only been running arm angle of 15.0 with it, so fairly standard.
I found the file easy to make smooth and found it still gave good feedback even with FX slider on zero. then i could just balance the kerbs and bumps to a standard. starting from that low level.
The oversteer is like a heavy and powerful self centering of wheel, which i have to manhandle when making small left and right corrections while catching oversteer.
This force isnt unexpected as most files do this but its just stronger on this, and stronger than the overall weight of wheel per volume setting.
Ive tried almost every possible change in values to functions like Jrk and scrub, and haven't found anything that makes a impact on it. and oddly didnt notice significant changes overall .
I even tried to introduce the negative Moments in scales that Christiaan is using now.
its just got me stumped.
apart rom that ive got it feeling pretty good, and more accurate deadzone settings help too
I just replaced the Deadzone system with the standard formula using numbers generated by my wheel, and after lots of research of old an very long posts from PC1 forum.
#Deadzone Removal as pCARS 1 - deadzone/fall off - Thanks Pinkinatra
(output (tighten output 0.11 0.01))
Every wheel is different , and this is only a "in the window" setting for most T300s etc.