Pikes Peak By Gabenhood SurfaceFX update

Tracks Pikes Peak By Gabenhood SurfaceFX update 2024-11-05

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Orizo submitted a new resource:

Pikes Peak By Gabenhood SurfaceFX update - Update

A first small update for Surface FX. The two layouts, mixed and dirt, have been updated.

Link to the track is available in Mr. Gabenhood's video!

Thanks to him

For those who want to learn more about Surface FX, feel free to check out :
- https://acrallycentral.com/surfacesfx/
- https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Tyre-Types...

Read more about this resource...
 
Just wanted to let you know, that you can also apply altitude simulation for Pikes Peak by adding this line to the top of the surfaces.ini file. I've been using it at Mexico and Brazil for F1, and it's worked wonderfully for simulating aero and engine power / turbo effects at higher altitudes.

[ALTITUDE]
BASE=2862

I calculated the value from using this info: "The famous 12.42-mile course consists of 156 turns, boasts an elevation gain of 4,725 feet, and reaches a finish line at 14,115 feet above sea level", which comes about 9390 ft or 2862m.
 

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