Few questions:
Will the modding tools include inertia calculator (for tires, car body and other parts that need to have it calculated)? There is a rough tool called CarInertia somewhere in the internet, but is somewhat restricted to be exact (but then again how important is it to have it absolutely spot on or is 'just close enough', enough?)
Tire modelling? Are we going to get somekind of tool to be able to make first draft tires just by inserting numbers like: width, height, carcass stiffness, compound softness, durability etc. and finetune from there on?
Or do we have to draw curves and work like in rFactor questimating and making adjustments by trial and error?
Damage modelling physically. Is there plans to have some special features like broken driveshafts etc (at least in cars with live axle and lots of camber on it, this is quite normal)
Thanks,
Juha Mikkola
Will the modding tools include inertia calculator (for tires, car body and other parts that need to have it calculated)? There is a rough tool called CarInertia somewhere in the internet, but is somewhat restricted to be exact (but then again how important is it to have it absolutely spot on or is 'just close enough', enough?)
Tire modelling? Are we going to get somekind of tool to be able to make first draft tires just by inserting numbers like: width, height, carcass stiffness, compound softness, durability etc. and finetune from there on?
Or do we have to draw curves and work like in rFactor questimating and making adjustments by trial and error?
Damage modelling physically. Is there plans to have some special features like broken driveshafts etc (at least in cars with live axle and lots of camber on it, this is quite normal)
Thanks,
Juha Mikkola