Paul Ricard

Tracks Paul Ricard v0.9.7

Login or Register an account to download this content
Strarck3D updated Paul Ricard v0.8.3 [w.i.p] with a new update entry:

Paul Ricard at Castellet v0.9.1 [w.i.p]

New in v0.9.1:

-Two Layouts (Tourism, GT, 24H) & (Prototype)
-Shaders and texture balance based on Spa-Francorchamps (tree, kerbs, strips…)
-New penality zones. (multiplayers)
-All building added.
-Crowd added.
-Yellow pots collidable removed.
-Audi R8 static Safety car added.
-Track agent added.
-3D Grass.
-Flags animation.
-Trees animation.
-Gumball display bug, fixed. (rubber parts)

Read the rest of this update entry...
 
Strarck3D updated Paul Ricard with a new update entry:

Paul Ricard

New in v0.9.6:

-New textures, 4K resolution for Kerbs, track and strip.
-36 Pit Box.
-New Penailty zone like FIA regulation.
-Camera for WTCC Layout fixed. (Albert McSaltens)
-Camera start fixed. (Albert McSaltens)
-High wireframe 3D resolution for track for more detail in steering wheel.
-New Training mode added for Tourism layout. You can to learn the fast line thank to pots orange and blue added.
-Ballooning added for the tourism and training Layout.
-New weather file and...

Read the rest of this update entry...
 
Strarck3D updated Paul Ricard with a new update entry:

Paul Ricard

New in v0.9.7:
- CPU optimisation: AI reduce of 50% CPU ocupation.
- GPU optimisation: reduce of 3 or 4 % GPU ocupation.
- New AI for all Layout, better work.
- Kerbs texture update: more realitic.
- New Sun Positon.
- New Weather and PPeffect.
- Night weather mode on test.
- Wall added for multiplayer regulation on BlancPain and 24H Layout.
- Rename "Club, Training" by "Club, Practice".


V9.7_01.jpg
...

Read the rest of this update entry...
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top