Oulton Park 1967

Tracks Oulton Park 1967 1.2

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Rainmaker_87 submitted a new resource:

Oulton Park 1967 - historic race track

This 3D-track was ported to AC by Gilles75. It was updated by a unknown author. It was overhauled in 2024 by Rainmaker.

Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras
-support for time attack mode
-26 pit boxes with working pit lane
-RainFX, GrassFX, water shader
-track description by Fanapryde
-smoothed road mesh
-night lights

Known issues: the layout is too wide


Changelog v1.0:
-new and 7.5 sec. faster AI...

Read more about this resource...
 
Thx so much! Since you are a Jedi of making tracks I kindly wanna ask/suggest a really good and realistic Imola 1994, incl. team command-posts on pitlane. Not demanding, just saying. Keep it up. Thank you. :)
 
Uh oh, problems with the grass; only appears a flat texture, without blades of grass. I had a look in the extension folder and I don't see any "grass.fx" section in the "ext_config.ini" file... As an emergency solution, I copied the "grass.fx" from the original track and it seems to work.

[GRASS_FX]
GRASS_MATERIALS = ?GRAS?, ?RMBL?, RGVL, FOREST_M, popFOREST_M
GRASS_MESHES = ?grass?
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA =
ORIGINAL_GRASS_MATERIALS = ?arbug?, ?WEED?
SHAPE_SIZE = 2.8
SHAPE_TIDY = 1
MASK_MAIN_THRESHOLD = 0.2
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -5
MASK_MAX_LUMINANCE = 5
COLOR_FACTOR =

As always, thanks for share! :)
 

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