Open Letter to Kunos Simulazioni and the Community

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Dear Kunos Simulazioni,

There is no doubt that what you have managed to achieve over the lifetime of Assetto Corsa, from its early access period to it's current state (v1.1), has been incredibly impressive, especially considering the relative size of your development team (approximately 15 people, we believe). From the humble beginnings of a single track, and a couple of sports cars, Assetto Corsa has become one of the highest selling racing games on steam, and deservedly so, thanks to intelligent investment, ultra-high quality (and popular) content, unparalleled driving physics, and a vast expanse of modding capability. Assetto Corsa easily has the most potential to be something truly great out of all the current simulators on the market today.

However, despite all of these fantastic things, there is still one aspect of Assetto Corsa (that we here at RaceDepartment are especially passionate about) that is detracting from the rest of the game in a significant way: Multiplayer functionality, usability and netcode solidity. In its present state, we feel that the quality of the multiplayer experience is still vastly inadequate in comparison to not only the the rest of Assetto Corsa's competition, but inferior even to that of games seen in the early-mid 2000's. From a users perspective, the way Assetto Corsa handles latency differences and especially collisions, is not exactly what you would call a pretty sight, and this must be addressed if Assetto Corsa is to be taken seriously by online racing communities such as this one.

Having a well-oiled multiplayer machine, so to speak, is essential to the long term sustainability of a simulator to not only remain relevant to the consumer, but to have them coming back for more (iRacing, rFactor 2 and Game Stock Car Extreme are all excellent examples of this, and all of them, incidentally, are your direct competitors in the sim market). Unfortunately at the present moment, we don't feel that Assetto Corsa's multiplayer currently offers the stability and function required to keep the clients coming back for more. As a result, we've seen a distinct trend in our RaceDepartment club races where we have a vast influx of drivers soon after a significant update, and then a significant drop off in participation within a period of a week or so, as the drivers quickly realise that the other competing racing sims still offer more features and enjoyment during multiplayer races.

Properly functioning multiplayer races with fully supported features including sector splits, live timing, broadcast/spectator mode, stable netcode for high ping users, reverse grid features, multiple races, far more numerous number of grid slots (what GT series races with only 24 cars?), pitstop improvements and many many more features are all necessary for a complete and sustainable sim that will not only be profitable for you in the long run, but will also maximize the users enjoyment and will vastly increase the life span of the sim.

If you look at it from a 'man and machine versus the track' perspective, then few other racing sims out there can compete with what Assetto Corsa offers in terms of physics, sound and track immersion, providing what is probably the best hot-lapping and practice simulator available to the consumer ever created. However, looking at it as a 'multiplayer racing sim', then you quickly realise just how far Assetto Corsa seems to be lagging behind the competition.

We completely understand that such things take time to develop, and we are more than willing to be patient and wait for improvements for the multiplayer side of things to progress, however, Assetto Corsa has been in development now for more than enough time to warrant an acceptable standard of multiplayer functionality and stability. Given the huge level of success that Assetto Corsa has experienced, we believe that budgetary constraints might not represent such a big hurdle anymore for the studio, especially in terms of netcode investment.

Whilst it cannot be stressed enough just how amazing the quality of the content (cars and tracks) has been, we here at RaceDepartment feel very strongly that you, Kunos Simulazioni, must shift your attention from implementing new cars and tracks to improving the functionality of the game. If it is not addressed soon, then you'll run a real risk of seeing a significant and rapid decline in the population of the Assetto Corsa user-base.

As the largest SimRacing community in the world, we sincerely hope that the issues highlighted above will be focused on more heavily in future, as we believe that Assetto Corsa has the potential to be one of the top class racing simulators on the market.

In closing, we would like to leave you with one final thought, and that's that; whilst it's a surreal and genuinely spine-tingling experience to be able to drive highly accurate replications of legendary race tracks and cars, what is the point of all of this incredible content, if the limitations of the game's functionality and usability are preventing us from realising its full potential?

Hopefully in the not too distant future, Assetto Corsa will prove to be the amazing racing simulator that we, and everyone else, know it has the potential to be.

Kind Regards,
RaceDepartment.

Cari Kunos Simulazioni,
Non c'è dubbio che quello che siete riusciti a realizzare con Assetto Corsa, dalla sua fase early access alla sua versione corrente (1.1), sia stato incredibilmente notevole, specialmente considerando le dimensioni del team di sviluppo (circa 15 persone, crediamo).
Dai suoi umili inizi con un singolo tracciato e qualche auto sportiva, Assetto Corsa è diventato uno dei racing game più venduti su Steam, meritatamente, per via degli investimenti intelligenti, contenuti di qualità altissima (e popolari), fisica di guida impareggiabile ed un vasto supporto al modding.

Assetto Corsa ha indubbiamente il maggior potenziale per diventare qualcosa di davvero grandioso tra tutti i simulatori al momento sul mercato.

Ma, nonostante tutte queste fantastiche qualità, c'è ancora un aspetto di Assetto Corsa (a cui noi di RaceDepartment siamo particolarmente appassionati) che detrae dal resto del gioco in maniera significativa: la funzionalità, usabilità e stabilità del netcode in Multiplayer.
Crediamo che la qualità dell'esperienza multiplayer, nel suo stato attuale, sia ancora in gran parte inadeguata se confrontata non solo con i suoi rivali, ma anche con simulatori dei primi anni 2000.

Dal punto di vista dell'utente, il modo in cui Assetto Corsa gestisce le differenze di latenza e specialmente le collisioni non è esattamente ideale, e questo deve essere migliorato se il titolo vuole essere preso sul serio dalle comunità di racing online come la nostra.
Avere un sistema multiplayer ben oliato, per così dire, è essenziale alla sostenibilità a lungo termine di un simulatore - non solo per rimanere rilevante per il consumatore, ma anche per fare in modo che questo ritorni (iRacing, rFactor 2 e Game Stock Car Extreme sono tutti ottimi esempi, e che tra l'altro sono tutti vostri diretti competitori nel mercato dei simulatori).

Sfortunatamente al momento non ci sembra che il multiplayer di Assetto Corsa offra la stabilità e le funzionalità richieste per fare in modo che i clienti ritornino.

Come diretto risultato, abbiamo notato una marcata tendenza nelle corse del nostro RaceDepartment club in cui abbiamo un grande influsso di giocatori immediatamente dopo un aggiornamento importante, per poi vedere una significativa diminuzione nel giro di una settimana circa, man mano che i piloti si rendono conto che gli altri competitori nel mercato dei racing sim offrono più funzionalità per le corse in multiplayer.

Corse in multiplayer propriamente funzionanti con caratteristiche come split per i settori, cronometraggio in tempo reale, modalità spettatore\di trasmissione, netcode stabile per gli utenti con un ping alto, modalità a griglia invertita, corse multiple, un numero molto maggiore di posti sulla griglia (quale corsa GT ha solo 24 auto?), miglioramenti ai pitstop ed altre ancora sono necessarie per un simulatore completo e sostenibile che non solo sarà redditizio per voi, ma massimizzerà anche il divertimento degli utenti e aumenterà sostanzialmente l'arco di vita del vostro titolo.

Guardandolo dalla prospettiva di “uomo e macchina contro il tracciato”, pochi altri simulatori sul mercato possono competere con quello che offre Assetto Corsa in termini di fisica, sonoro ed immersione su pista, creando quella che è probabilmente il miglior simulatore di hot-lapping e pratica mai creato e venduto al consumatore.
Tuttavia, guardandolo come un “simulatore di corse in multiplayer”, ci si rende conto che Assetto Corsa è piuttosto indietro rispetto ai suoi rivali.

Noi capiamo completamente che cose del genere richiedono tempo per essere sviluppate, e siamo più che volenterosi di essere pazienti ed aspettare dei miglioramenti al multiplayer, ma Assetto Corsa è ormai in fase di sviluppo da abbastanza tempo per garantire uno standard accettabile di funzionalità e stabilità nelle modalità online.
Visto l'enorme successo che Assetto Corsa ha avuto, crediamo che i limiti di budget forse non siano più un grande ostacolo per lo studio, particolarmente in termini di investimento sul netcode.

Sebbene la qualità dei contenuti (sia auto che tracciati) sia davvero incredibile, noi di RaceDepartment crediamo fortemente che voi, Kunos Simulazioni, dobbiate spostare la vostra attenzione dall'implementare nuovi contenuti al migliorare la funzionalità del gioco. Se questi problemi non saranno risolti a breve, allora correrete il rischio di vedere un declino rapido e significativo del bacino d'utenza di Assetto Corsa.
Come la più grande community di SimRacing nel mondo, noi crediamo sinceramente che i problemi di cui abbiamo scritto sopra riceveranno più attenzione in futuro, perché crediamo che Assetto Corsa abbia il potenziale per diventare IL simulatore di corse sul mercato.

In chiusura, vorremmo lasciarvi con un ultimo pensiero: mentre essere in grado di guidare repliche incredibilmente accurate di auto e tracciati leggendari è un'esperienza surreale e davvero eccitante, a cosa servono tutti questi contenuti eccezionali se le limitazioni della funzionalità ed usabilità del gioco ci impediscono di realizzare tutto il loro potenziale?

Speriamo che in un futuro non troppo lontano Assetto Corsa dimostrerà di essere l'incredibile simulatore di corse che noi, così come chiunque altro, sappiamo che può diventare.

Cordiali saluti,
RaceDepartment.
 
Altho I do not agree it has unparalleled physics, all the rest is the best that there is out there, and the multiplayer issue really is stopping the game to release its full potential. Very nice and very well written article RD!
 
At what point does MP become unplayable, is it with 5, 10, 20 or more drivers?

Asking this because I have not really done much MP (with multiple participants), usually it's just me and a mate having a blast and with only 2 drivers online there is no problems.
It's easily playable with 26 players (max # on Monza), it's just not as polished as we would have expected for a 1.0 release.
 
It's easily playable with 26 players (max # on Monza), it's just not as polished as we would have expected for a 1.0 release.

I see, it's easy to get the impression that the game get's completely unplayable when i read some comments here. Especially as doing it 1 on 1 is so rewarding. I mean we are racing so close it's almost scary - but of course - it might be a completely different ballgame if the game lacks capability to sustain that with full grids.
 
A Good Article, Well written RD administrator/s
I as a League organizer find Assetto Corsa becoming a leading Platform as rF2 is as some say a "Ghost Town" and While we still run GSCX events, this engine and platform are getting old and pCARS has its numerous x100 bugs so I think RD and other leagues have a right to say hey FIX the Base before making it look pretty.

If you Fix the Netcode and have a Better MP system in place then i think it can become a Great Platform. The other issue with AC is every update, Mods have to be updated for the patch and it seems less are making mods due to this ? maybe not, just seems that way.

To be at v1.1.2 today, no Changeable weather, limited Grid size, Dedi Server functionality thats average, I hope Kunos listen and take action quicker than later.

My 2 cents.
 
Just curious, those who are against chargin money from this wonderfull opportunity to race in very well organized racing community. What is the problem? I mean really, this site isn't anymore just a one man evening hobby. It's much bigger and demanding and more expensive.
Let's assume RD make profit from this, which I doubt. So what. I really hope they do, but if you wan't to make money then set up a racing community isn't probably the best idea. Or do you really think that Bram and others are roling in money and laugh to us thinking oh, those fools are paying us **** load of cash and we don't have to do anything. I don't think so.
 
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A Good Article, Well written RD administrator/s
I as a League organizer find Assetto Corsa becoming a leading Platform as rF2 is as some say a "Ghost Town" and While we still run GSCX events, this engine and platform are getting old and pCARS has its numerous x100 bugs so I think RD and other leagues have a right to say hey FIX the Base before making it look pretty.

If you Fix the Netcode and have a Better MP system in place then i think it can become a Great Platform. The other issue with AC is every update, Mods have to be updated for the patch and it seems less are making mods due to this ? maybe not, just seems that way.

To be at v1.1.2 today, no Changeable weather, limited Grid size, Dedi Server functionality thats average, I hope Kunos listen and take action quicker than later.

My 2 cents.
Totally agree mate.
This letter was not written with the intention to bash Assetto Corsa, it was to raise more awareness to some crucial areas of the game that are long overdue some attention.

People saying we're hating on Assetto Corsa couldn't be further from the truth, and need to read the article more carefully, or at all.
 
Very beautiful letter of constructive criticism . I think this is a very good idea as RD have sent a letter like this. It will surely be more impact than one person.

I think we all have the same desires is that this game lasts as long as possible and to get there they must improve the MP:rolleyes:

How Kunos responded to this letter? :geek:
 
Just curious, those who are against chargin money from this wonderfull opportunity to race in very well organized racing community. What is the problem? I mean really, this site isn't anymore just a one man evening hobby. It's much bigger and demanding and more expensive.
Let's assume RD make profit from this, which I doubt. So what. I really hope they do, but if you wan't to make money then set up a racing community isn't probably the best idea. Or do you really think that Bram and others are roling in money and laugh to us thinking oh, those fools are paying us **** load if cash and we don't have to do anything. I don't think so.

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Makes as much sense as any of the other arguments. :rolleyes:

Honestly, the cost of premium membership was worth it to me just to get rid of the ads and to help support a great site that doesn't seem to have much other way of making revenue to stay afloat. Hosting a site and game servers isn't free/cheap, I highly doubt they're making any profit off our membership fees.

Totally agree mate.
This letter was not written with the intention to bash Assetto Corsa, it was to raise more awareness to some crucial areas of the game that are long overdue some attention.

People saying we're hating on Assetto Corsa couldn't be further from the truth, and need to read the article more carefully, or at all.

Exactly. Concerns are being raised because we care about the sim and want it to do well and have a long life with a thriving community. When we see it failing to achieve this goal it's our duty to speak up and let them know. AC has gotten a few things right but still has many areas that need improvement, and we want them to make those improvements so we can continue to enjoy this sim for years to come. I really want to love AC, but in its current state I find it hard to be head-over-heels in love with it.

Now that they have a solid car count and track count and have smoothed out a lot of the performance issues, it's time to start adding the bells and whistles that will make it a complete package. I think most of us waited patiently and accepted any deficiencies during the beta stage because we understood that things were still developing. But now that they claim it's a fully baked v1.0 complete package, our expectations are going to go up and our patience is going to start to dwindle.
 
iracing is great but expensive. AC is free an a cheap game...
small team, small budget, cheap game and DLC, greatness take time and resources,...
The only way to have better mp is to make it pay per play, or to wait some time for them to perfectionate it.
I personaly dont Want another iracing business style mp, or not that expensive!
 
iracing is great but expensive. AC is free an a cheap game...
small team, small budget, cheap game and DLC, greatness take time and resources,...
The only way to have better mp is to make it pay per play, or to wait some time for them to perfectionate it.
I personaly dont Want another iracing business style mp, or not that expensive!

So, adding things like better netcode, better collisions, option for rolling starts, option for the host to dictate which tire is used, option for the host to dictate how many pitstops are made, option for reverse grid, option to spectate other drivers on track, a better flag/penalty system, would require a pay-per-play model? :rolleyes: I doubt it, these all seem like fairly easy things to implement compared to modeling cars or laser-scanning tracks.
 
Great and balanced article (letter), theres lot of topics in official forum and few other places listing missing MP features, but lets be honest, anybody involved in league organization know that it's far from perfect and need improvement ASAP.

Hope Kunos will take seriously that repeating voice.
 
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