Open Letter to Kunos Simulazioni and the Community

Status
Not open for further replies.

OverTake.gg

Administrator
OverTake
Club Staff
Moderator
Premium
Open Letter Kunos Simulazioni.jpg

Dear Kunos Simulazioni,

There is no doubt that what you have managed to achieve over the lifetime of Assetto Corsa, from its early access period to it's current state (v1.1), has been incredibly impressive, especially considering the relative size of your development team (approximately 15 people, we believe). From the humble beginnings of a single track, and a couple of sports cars, Assetto Corsa has become one of the highest selling racing games on steam, and deservedly so, thanks to intelligent investment, ultra-high quality (and popular) content, unparalleled driving physics, and a vast expanse of modding capability. Assetto Corsa easily has the most potential to be something truly great out of all the current simulators on the market today.

However, despite all of these fantastic things, there is still one aspect of Assetto Corsa (that we here at RaceDepartment are especially passionate about) that is detracting from the rest of the game in a significant way: Multiplayer functionality, usability and netcode solidity. In its present state, we feel that the quality of the multiplayer experience is still vastly inadequate in comparison to not only the the rest of Assetto Corsa's competition, but inferior even to that of games seen in the early-mid 2000's. From a users perspective, the way Assetto Corsa handles latency differences and especially collisions, is not exactly what you would call a pretty sight, and this must be addressed if Assetto Corsa is to be taken seriously by online racing communities such as this one.

Having a well-oiled multiplayer machine, so to speak, is essential to the long term sustainability of a simulator to not only remain relevant to the consumer, but to have them coming back for more (iRacing, rFactor 2 and Game Stock Car Extreme are all excellent examples of this, and all of them, incidentally, are your direct competitors in the sim market). Unfortunately at the present moment, we don't feel that Assetto Corsa's multiplayer currently offers the stability and function required to keep the clients coming back for more. As a result, we've seen a distinct trend in our RaceDepartment club races where we have a vast influx of drivers soon after a significant update, and then a significant drop off in participation within a period of a week or so, as the drivers quickly realise that the other competing racing sims still offer more features and enjoyment during multiplayer races.

Properly functioning multiplayer races with fully supported features including sector splits, live timing, broadcast/spectator mode, stable netcode for high ping users, reverse grid features, multiple races, far more numerous number of grid slots (what GT series races with only 24 cars?), pitstop improvements and many many more features are all necessary for a complete and sustainable sim that will not only be profitable for you in the long run, but will also maximize the users enjoyment and will vastly increase the life span of the sim.

If you look at it from a 'man and machine versus the track' perspective, then few other racing sims out there can compete with what Assetto Corsa offers in terms of physics, sound and track immersion, providing what is probably the best hot-lapping and practice simulator available to the consumer ever created. However, looking at it as a 'multiplayer racing sim', then you quickly realise just how far Assetto Corsa seems to be lagging behind the competition.

We completely understand that such things take time to develop, and we are more than willing to be patient and wait for improvements for the multiplayer side of things to progress, however, Assetto Corsa has been in development now for more than enough time to warrant an acceptable standard of multiplayer functionality and stability. Given the huge level of success that Assetto Corsa has experienced, we believe that budgetary constraints might not represent such a big hurdle anymore for the studio, especially in terms of netcode investment.

Whilst it cannot be stressed enough just how amazing the quality of the content (cars and tracks) has been, we here at RaceDepartment feel very strongly that you, Kunos Simulazioni, must shift your attention from implementing new cars and tracks to improving the functionality of the game. If it is not addressed soon, then you'll run a real risk of seeing a significant and rapid decline in the population of the Assetto Corsa user-base.

As the largest SimRacing community in the world, we sincerely hope that the issues highlighted above will be focused on more heavily in future, as we believe that Assetto Corsa has the potential to be one of the top class racing simulators on the market.

In closing, we would like to leave you with one final thought, and that's that; whilst it's a surreal and genuinely spine-tingling experience to be able to drive highly accurate replications of legendary race tracks and cars, what is the point of all of this incredible content, if the limitations of the game's functionality and usability are preventing us from realising its full potential?

Hopefully in the not too distant future, Assetto Corsa will prove to be the amazing racing simulator that we, and everyone else, know it has the potential to be.

Kind Regards,
RaceDepartment.

Cari Kunos Simulazioni,
Non c'è dubbio che quello che siete riusciti a realizzare con Assetto Corsa, dalla sua fase early access alla sua versione corrente (1.1), sia stato incredibilmente notevole, specialmente considerando le dimensioni del team di sviluppo (circa 15 persone, crediamo).
Dai suoi umili inizi con un singolo tracciato e qualche auto sportiva, Assetto Corsa è diventato uno dei racing game più venduti su Steam, meritatamente, per via degli investimenti intelligenti, contenuti di qualità altissima (e popolari), fisica di guida impareggiabile ed un vasto supporto al modding.

Assetto Corsa ha indubbiamente il maggior potenziale per diventare qualcosa di davvero grandioso tra tutti i simulatori al momento sul mercato.

Ma, nonostante tutte queste fantastiche qualità, c'è ancora un aspetto di Assetto Corsa (a cui noi di RaceDepartment siamo particolarmente appassionati) che detrae dal resto del gioco in maniera significativa: la funzionalità, usabilità e stabilità del netcode in Multiplayer.
Crediamo che la qualità dell'esperienza multiplayer, nel suo stato attuale, sia ancora in gran parte inadeguata se confrontata non solo con i suoi rivali, ma anche con simulatori dei primi anni 2000.

Dal punto di vista dell'utente, il modo in cui Assetto Corsa gestisce le differenze di latenza e specialmente le collisioni non è esattamente ideale, e questo deve essere migliorato se il titolo vuole essere preso sul serio dalle comunità di racing online come la nostra.
Avere un sistema multiplayer ben oliato, per così dire, è essenziale alla sostenibilità a lungo termine di un simulatore - non solo per rimanere rilevante per il consumatore, ma anche per fare in modo che questo ritorni (iRacing, rFactor 2 e Game Stock Car Extreme sono tutti ottimi esempi, e che tra l'altro sono tutti vostri diretti competitori nel mercato dei simulatori).

Sfortunatamente al momento non ci sembra che il multiplayer di Assetto Corsa offra la stabilità e le funzionalità richieste per fare in modo che i clienti ritornino.

Come diretto risultato, abbiamo notato una marcata tendenza nelle corse del nostro RaceDepartment club in cui abbiamo un grande influsso di giocatori immediatamente dopo un aggiornamento importante, per poi vedere una significativa diminuzione nel giro di una settimana circa, man mano che i piloti si rendono conto che gli altri competitori nel mercato dei racing sim offrono più funzionalità per le corse in multiplayer.

Corse in multiplayer propriamente funzionanti con caratteristiche come split per i settori, cronometraggio in tempo reale, modalità spettatore\di trasmissione, netcode stabile per gli utenti con un ping alto, modalità a griglia invertita, corse multiple, un numero molto maggiore di posti sulla griglia (quale corsa GT ha solo 24 auto?), miglioramenti ai pitstop ed altre ancora sono necessarie per un simulatore completo e sostenibile che non solo sarà redditizio per voi, ma massimizzerà anche il divertimento degli utenti e aumenterà sostanzialmente l'arco di vita del vostro titolo.

Guardandolo dalla prospettiva di “uomo e macchina contro il tracciato”, pochi altri simulatori sul mercato possono competere con quello che offre Assetto Corsa in termini di fisica, sonoro ed immersione su pista, creando quella che è probabilmente il miglior simulatore di hot-lapping e pratica mai creato e venduto al consumatore.
Tuttavia, guardandolo come un “simulatore di corse in multiplayer”, ci si rende conto che Assetto Corsa è piuttosto indietro rispetto ai suoi rivali.

Noi capiamo completamente che cose del genere richiedono tempo per essere sviluppate, e siamo più che volenterosi di essere pazienti ed aspettare dei miglioramenti al multiplayer, ma Assetto Corsa è ormai in fase di sviluppo da abbastanza tempo per garantire uno standard accettabile di funzionalità e stabilità nelle modalità online.
Visto l'enorme successo che Assetto Corsa ha avuto, crediamo che i limiti di budget forse non siano più un grande ostacolo per lo studio, particolarmente in termini di investimento sul netcode.

Sebbene la qualità dei contenuti (sia auto che tracciati) sia davvero incredibile, noi di RaceDepartment crediamo fortemente che voi, Kunos Simulazioni, dobbiate spostare la vostra attenzione dall'implementare nuovi contenuti al migliorare la funzionalità del gioco. Se questi problemi non saranno risolti a breve, allora correrete il rischio di vedere un declino rapido e significativo del bacino d'utenza di Assetto Corsa.
Come la più grande community di SimRacing nel mondo, noi crediamo sinceramente che i problemi di cui abbiamo scritto sopra riceveranno più attenzione in futuro, perché crediamo che Assetto Corsa abbia il potenziale per diventare IL simulatore di corse sul mercato.

In chiusura, vorremmo lasciarvi con un ultimo pensiero: mentre essere in grado di guidare repliche incredibilmente accurate di auto e tracciati leggendari è un'esperienza surreale e davvero eccitante, a cosa servono tutti questi contenuti eccezionali se le limitazioni della funzionalità ed usabilità del gioco ci impediscono di realizzare tutto il loro potenziale?

Speriamo che in un futuro non troppo lontano Assetto Corsa dimostrerà di essere l'incredibile simulatore di corse che noi, così come chiunque altro, sappiamo che può diventare.

Cordiali saluti,
RaceDepartment.
 
.it crashes his entire pc almost instantly when he tried to load it with AI but MP use should be less CPU intensive.
Yeah... on a mod track that has 44 pits, my framerates with single class is on the starting grid
9 AI: 50 fps
19 AI: 44 fps
24 AI: 38 fps (phys at 75%)
29 AI: 33 fps (phys at 88%)
34 AI: 30 fps (phys at 110% - game is now running less than realtime)
39 AI: 26 fps (phys at 118%)
43 AI: AC crashes.

TBH the framerates are about usable (esp. after cars spread out it goes up another 10-20%) but this is the most optimistic option, a whole grid of Alfa GTAs. A variety of cars would probably kill VRAM sooner.

It's definitely a step up from 1.0, where I couldn't do 20 car grids at all (stuttery 10fps)
 
I absolutely agree that they should improve some things in term of racing. AC is perfect for driving and testing cars and run practice sessions but, i feel that the ai (100%) are just not defenfing and attacking. The should block me and attack me and fight me a bit more. I bought AC to play multiplayer for first time and managed to have 4 or 5 good races out of 30. Everytime someone ruins your race at the start. Now i just drive around the Green Hell for multiplayer, it's fun and people doesn't hit you. Also the clutch is not forced. I would like to damage my engine if i don't use my clutch properly on downshifts. And for last, offline pitstops and strategy. This is fundamental. No pit stops, no racing sim!
 
We can keep on attacking eachother all day, but Stefano (from the post in the top of the thread) already mentioned he finds it fine people to ask their questions or post their criticism. So this bickering can be stopped.
Kunos is not going to feel being stepped on their toes and the letter is written politely and eloquently.
Its fine in my book.

And people need to become less paranoid. If such a letter would result in a completely different approach to building the game, you should question their competence anyway.
Kunos are a Company. They have a plan set out where they want to take the game and roughly when these steps will be completed.

An open letter like this is fine and a good reminder to keep them going. If anything it shows passion for the hard work Kunos already did! That'll be a drive for them, rather than hindrance. Why work hard on a title nobody cares about?
And this then comes to full circle; Stable MP is needed for AC or it will end up being that title nobody cares about (in the long term) in the online communities. And that would be bad for the SP crowd too.
 
Maybe you should try being a bit more honest: You need AC to have better MP so that more people will actually pay you to race here. Good luck with that.

Absolutely correct! All they care about is the precious dollar. Hence they host unlicenced content galore while collecting the money from ad views and impressions. There's good reason why I installed an adblocker and have added only racedepartment to my "block ads on this site" blacklist.

I have him ignored on every single site and yet he still creeps into my consciousness:D.

Except he's correct.

Ouch, right in the jugular! You're probably not wrong dude, but RD is a great site that clearly loves AC, and running this place is obviously time consuming and expensive. I don't give a rat's backside either way cuz I don't play MP, but RD trying to make money to keep this ship afloat isn't the disgusting sin you make it out to be... :cautious:

The only reason they've chosen AC as a sim to support is because it's the only one they can make money with. There's no market in iRacing becuase iRacing is already performing the extortion job on their userbase. rFactor is still a fluster cuck of mod incompatibilities. AC is the only one that they can exploit.
 
So let me get this straight Michael, you accuse us of being money-grabbers, and yet you defend Kunos for wanting to make money?

Ohhh, I see how this works now.

You are money-grabbers. If AC wasn't viable to profit off of, you wouldn't have made this post. You'd be pleading to ISI or someone else to make it better "for the community", when in reality it's to make your own finances work on the back of other people's hard work.
 
Hahahaha ricky bobby u so funny... The kunos police pretend game got old 9 months ago. Thanks for the laugh though.

RD is more qualified to provide constructive feedback (with all their years of experience with sims) then any individual user.
If kunos is as smart as they seem to be they will take this seriously and for what it really is: great valuable serious information for improvement.
RD (all of us) wants ac to be a classic for years to come and if kunos wont listen to individual requests (understandable bcs of the difficulty of separating good feedback from bullshit) then this is the best chance we have. I was thinking this should've been done months ago but i assume main admins were just waiting to see what happened in the updates first, this is just a little push in the right direction (again).
Regarding the premium only switch.. Nobody forces anybody to pay anything, €20 a year is nothing.. Specially after $200+ wheels, $30+ software, $50+ monthly internet, $1k+ hardware, etc
I dnt see the point of whining about it.. U can always hot lap or play demo derby on public servers...(yawnn) I personally like to take my fun motorsport addictive cracky passion a little more seriously... Or i would still be playing NFS hot persuit 2 with my keyboard :)
Ohhh Kunooss listen to our prayerss! give us the MP assetto corsa deserves!! We know u guys can do it, we passionately and patiently wait.
 
Last edited:
How did I manage to 'run to Stefano' three days before this was posted?

So RD needs money, they start charging to race here, and then have the audacity to ask Kunos to forget about it's SP players and spend all development time working on MP improvements.....maybe it is simply coincidence, but I tend not to believe in that sort of thing.

If you believe SP is better than the MP, you must have some special mod the rest of us don't have.

And MP is the way to play now - it's 2015, not 1995. Of course it should work properly.
 
I bought Assetto Corsa from the moment they released it. That late night. I was perhaps some 10min late. Why? Perhaps because HERE on RD they talked about it with very big expectations, as perhaps the best. It was the first game i paid online. From the go i realized how special it was. I enjoyed every moment, i still do. Likewise, the moment i entered online game i realized how much this sim needs to be improved. If i say anything less ill be lying, Assetto Corsa is awfully worse compared to iRacing, rF2 and GSC when it comes to online racing and features.

However AC is on pole position. Steam support, RSRLiveTiming (i still wonder why others dont have it) AC provides users comparing themselves with whole world and very easy to socialize with other sim drivers. So AC online space is crowded. Unlike any of the rest i mentioned. But, they have problem with multiplayer races to such extent that some app heliocorsa was needed so to drive normally and without accidents. What app is that and does that gives you something realistic? Where do you see that in real life? Why i never needed that on any other sim? The purpose of the app is great, but i dont want that in order to be able to drive safe in multiplayer. If someone hits you will be spinning whole life. AC needs to address those things. IF POSSIBLE if they can bring some point system like in iRacing it would be perfect, since i see on AC everyone has profile of their own, perhaps they can invent something.
 
Last edited:
In my opinion KS would do well to sort out the AI, FFB and the sounds of the cars before the Multiplayer. People seem to forget that not everyone wants to play online or to be connected to an online service all the time.

I feel that too much emphasis is put on this multiplayer stuff which leaves the rest of the product lacking in other areas. It is important to have a well balanced product so that everyone, no matter who they are, can enjoy it in whichever way they see fit.
 
How did I manage to 'run to Stefano' three days before this was posted?

So RD needs money, they start charging to race here, and then have the audacity to ask Kunos to forget about it's SP players and spend all development time working on MP improvements.....maybe it is simply coincidence, but I tend not to believe in that sort of thing.
Why shouldn't they pay to race here? Do you think the servers pay for themselves?

Exactly, Servers and communities cost a bucket load to run.... trust me. (Been there, done that)
 
There is some comedy gold in this thread. I pay for premium and I don't even race online. This is a fantastic site and €20 is only a few beers it's not even worth thinking about.

To think this open letter with many valid points is to do with money does this site and it's staff a great disservice. There is either some fan boys with big hard on's for Kunos or some really cynical people who perhaps should frequent elsewhere. I can't decide which.
 
Status
Not open for further replies.
Back
Top