Hey guys.
WelI..I found that a most precise geolocation and racedate will even make the shaders work properly on angles of incidence of lighting and shadows.
But there are still problems with the shaders. Shadows still overlap, but much less. Fog is not linear. Specular gets inside the casted shadows. I have no control of the skyes cycle. I still do not edit tracks, and people dont seem to comment my posts too much or like it or dont.
There are probably more but.. is a good start right?
It would be nice that tracks be done with the standard of this new "Lighting Patch" and the new shaders.
Specially because FPS stays the same if not better. I don know for shure, but I have that sensation.
Its a new one.. Its a new sensation.. ok.
It is still WIP. Hope you enjoy it guys.
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WelI..I found that a most precise geolocation and racedate will even make the shaders work properly on angles of incidence of lighting and shadows.
But there are still problems with the shaders. Shadows still overlap, but much less. Fog is not linear. Specular gets inside the casted shadows. I have no control of the skyes cycle. I still do not edit tracks, and people dont seem to comment my posts too much or like it or dont.
There are probably more but.. is a good start right?
It would be nice that tracks be done with the standard of this new "Lighting Patch" and the new shaders.
Specially because FPS stays the same if not better. I don know for shure, but I have that sensation.
Its a new one.. Its a new sensation.. ok.
It is still WIP. Hope you enjoy it guys.
Subscribe
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