Norisring AI + Sidelines + AI Hints

Tracks Norisring AI + Sidelines + AI Hints 1.2

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mk-sg submitted a new resource:

Norisring AI + Sidelines + AI Hints - An attempt at making the AI race better around the Norisring lmao

Hey everyone!

Description

Here's my attempt at an AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula 3 / Formula Regional cars.

I tried to reduce collisions at Turn 1 by using AI hints and tightening the entry and exit, but the AI might still trip into each other, especially the first 2 laps. Once they are more spread out, it should be better. Its probably 2 seconds off the ideal AI speed but that's the...

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mk-sg updated Norisring AI + Sidelines + AI Hints with a new update entry:

V1.1 - Happy Improvements

Changes
  • Further optimization of AI line and AI hints that widens the corner exit for the hairpin; allows AI to race wheel to wheel and reduces the compression, which means closer racing!
  • Minor adjustments to the sidelines and overall AI line to prevent invalid lap times, going into gravel, etc.
I'm very happy with these lines so it's not likely I'll be updating this anymore - let me know if there's any issues. Enjoy! :D

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mk-sg updated Norisring AI + Sidelines + AI Hints with a new update entry:

v1.2 - Revisit

Hey everyone! I decided to revisit my first AI lines here again after learning quite a bit from the other tracks.

Changelog:
  • Increased speed on straights via ai_hints
  • Smoothed sidelines and re-aligned pit_lane.ai
  • Some line changes for the hairpin (which I'm not too happy with) and turns 4-5
The hairpin is still a rough section. I find that either the AI bunches up there or loses its sync with the AI line and acts "lost". Sometimes the AIs will stumble on each...

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mk-sg updated Norisring AI + Sidelines + AI Hints with a new update entry:

Feedback Request

Hey everyone, I'm looking for players who are using my AI lines but have had the AIs rub against the wall along a straight or carry too much speed into corners. This is after ensuring that AC did not apply the old sidelines to my AI lines and not using a cached AI line (a.k.a. fast_lane_payloads.bin file exists in your /track/ai/ folder).

If you've experienced such issues, please share with me your CSP version and New AI Behavior settings. Thanks! :)

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