NISMO Skyline R33 GT-R LM

Cars NISMO Skyline R33 GT-R LM 1.4

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JeezyCreezy submitted a new resource:

NISMO Skyline R33 GT-R LM - 1995 Le Mans and JGTC version of the R33 Skyline

NISMO Skyline R33 GT-R LM 1995

View attachment 373240
View attachment 373282


I started making this car back in October 2018 for a job interview. Since then it's something that's always been on my mind and I thought it was about time I went back to bring it up to a higher standard for public release. I've been a huge fan of Gran Turismo Since I was very young and this was my favorite car from the first game. I've been pretty...

Read more about this resource...
 
As a sucker for 90's GT cars: AWESOME!

You chose a wrong sound for it though. It was powered by an RB26DETT Inline-6, so the BMW's V8 sound is quite off.
 
  • Deleted member 223075

Wow nice surprise
As a sucker for 90's GT cars: AWESOME!

You chose a wrong sound for it though. It was powered by an RB26DETT Inline-6, so the BMW's V8 sound is quite off.

Compared to the onboard video it's not so bad
 
[DASH_CAM]

POS=-0.405642,1.10608,-0.0569668
EXP=27

I think its a bit far from the instruments.
Also, I think the brakes are a bit strong. And I'm not sure, but did the car have ABS and TC back then?
 
Brakes indeed seem quite over-powered. Compared to something like McLaren F1 GTR, the obvious comparison car from Kunos cars.

Also this car, like some other mods, has the "film grain" effect on the windshield banner in cockpit view where the road surface is reflected on the windshield banner creating a bad looking effect.

Also skin.ini files are copy-pasted from some vintage Bugatti mod and not meant for this car.

Just a few things you might want to look into. Mod has a lot of potential. I imported the R34 sounds, seems a better match than Z4 GT3 sounds
 
  • Deleted member 223075

Also this car, like some other mods, has the "film grain" effect on the windshield banner in cockpit view where the road surface is reflected on the windshield banner creating a bad looking effect.

Save this as Body_Maps.dds (BC3/DXT5)
cfea.png
 
  • Deleted member 223075

ext_config
Code:
[INCLUDE]
INCLUDE=common/no_popup_lights.ini, common/materials_carpaint.ini, common/materials_interior.ini, common/custom_emissive.ini

; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax=1
FresnelC=0.1
BrightnessAdjustment=0.9
ColoredSpecular=0.9
AmbientSpecular=0.6
AmbientSpecularEXP=2.5
ClearCoatThickness=0.06

[LIGHT_HEADLIGHTS]
COLOR=30,30,20,0.2

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_1]
NAME=RPM_Needle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_2]
NAME=TurboNeedle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_3]
NAME=WaterNeedle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_4]
NAME=Guage_lightrings
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_REVERSE_0]
NAME=ReverseLights
COLOR=22, 22, 22
LAG=0.8
SIMULATE_HEATING=2.0
 
Obviously the author isn't really a physics guy at all. This'd need some working. I'd be the best person for the job likely, but right now I can't afford it. Maybe later.


I do think it'd be good to replace the Forza textures with scratch stuff though. This'll probably get taken down if someone reports it.
 
Save this as Body_Maps.dds (BC3/DXT5)
Obviously the author isn't really a physics guy at all. This'd need some working. I'd be the best person for the job likely, but right now I can't afford it. Maybe later.


I do think it'd be good to replace the Forza textures with scratch stuff though. This'll probably get taken down if someone reports it.

You are correct, I am not a physics guy. Honestly, I would appreciate the help or any advice on improving the car's handling. I thought it was okay considering I've not done it before?
 
ext_config
Code:
[INCLUDE]
INCLUDE=common/no_popup_lights.ini, common/materials_carpaint.ini, common/materials_interior.ini, common/custom_emissive.ini

; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax=1
FresnelC=0.1
BrightnessAdjustment=0.9
ColoredSpecular=0.9
AmbientSpecular=0.6
AmbientSpecularEXP=2.5
ClearCoatThickness=0.06

[LIGHT_HEADLIGHTS]
COLOR=30,30,20,0.2

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_0]
NAME=GuageFaces
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_1]
NAME=RPM_Needle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_2]
NAME=TurboNeedle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_3]
NAME=WaterNeedle_Illum
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_4]
NAME=Guage_lightrings
COLOR=1,1,1
LAG=0.1
SIMULATE_HEATING=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_REVERSE_0]
NAME=ReverseLights
COLOR=22, 22, 22
LAG=0.8
SIMULATE_HEATING=2.0

Thank you dude, I appreciate the help
 

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