Niels Heusinkveld Talk & Drive 23: New AMS Camaro

Paul Jeffrey

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Niels Heusinkveld of Reiza Stusios drives the yet to be released Aussie Racing Car Series Camaro in Automobilista.


Reiza Studios physics guru Niels Heusinkveld has been rather quiet on the release front this year with his popular Talk & Drive video streams, however the entertaining Dutchman is back with a bang as he takes out the brand new Aussie Racing Car Series Camaro for a spin around the beautiful Adelaide street circuit in Automobilista.

Although the Camaro has not yet been made available to the general public, racers with access to the Automobilista beta can try the car for themselves before a full release hits the game in the coming weeks. As well as providing an interesting and unique car for sim racers to enjoy Reiza have also bucked the recent gaming trend by planning to add the Camaro to Automobilista as a piece of free content, again expanding the car list with another very unique and sublimely handing machine.

About the cars:

The Aussie Racing Car combines the very best of established racing technology assembled in a superbly engineered package that gives it amazing performance while being controlled in a one-design class where all cars are mechanically identical. The competition is overseen by strictly controlled rules that are easy for competitors to understand and follow.5 different body styles cater to the liking of all tastes. Classic 40 Ford and FJ Holden body style for the nostalgia buffs while Ford Falcon, Holden Commodore and Toyota Aurion replicate the latest model road going Marques…… all cars are approximately half the size of their full sized counterparts. The drivers skill level is the determining factor for winning contention in Aussie Racing competition as the various performance characteristics of each body style is equalized by a unique system that has been perfected over many seasons of intense competition.

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Cars are constructed on a purpose built steel tubular space frame chassis with integral roll cage construction that is 100% rigid to provide the very best performance and driver feed back. The entire chassis is designed and precisely manufactured to approved engineering specifications and FIA certified. The lightweight composite body is a faithfully designed caricature of its full size counterpart featuring opening doors, boot and lift off front section. Powered by a 1.2 litre 125 BHP twin cam 16 valve engine that revs to 11500 RPM. the performance can only be described as amazing. The 450 kg all up weight provides an incredible power to weight ratio that allows the little machine to rocket to a speed of well in excess of 230KPH. The Lap times achieved are staggering and on many circuits some corner speeds of these little cars are higher than even V8 Supercars. It is interesting to note that on Griffins bend at Bathurst(the fast right hand corner at the top of mountain straight) the cars achieve 2 g’s of lateral force.

Aussie Racing Series 3.jpg


They feature fully adjustable suspension geometry, huge brakes and controlled competition semi slick tyres that produce extremely high grip levels. The drivers experience behind the wheel is akin to the thrill and excitement normally only experienced by Formula Car racing drivers. The many well known V8 Supercar drivers who have featured behind the wheel of the cars all say they are better balanced and nicer to drive than their full sized V8 version. All cars are hand built in the formula one style Aussie Racing Car factory and delivered to customers in ready to race form with a tried and tested chassis set up that will allow drivers who possess the appropriate talent to win races. Fully inspected and approved ready to race used cars with full new car chassis set up are also available from the factory.

Aussie Racing Series 1.jpg


The cockpit layout is purpose built and functional. The racing seat and five point racing harness holds the driver firmly and comfortably in place as the incredible cornering g-forces rocket the car off the corners. The steering is light, fast and precise with less than one turn lock to lock and requiring minimal steering input movement during racing. The sequential gear lever falls easily to hand up close to the steering wheel and the carbon fibre dash displays the necessary instrumentation. The moulded carbon fibre interior fitment is integrated within the roll cage structure and adds to the overall finish of the drivers office.The entire chassis design incorporates simplicity in suspension adjustment that caters for all drivers set up likings, it includes quick and easy adjustment for camber, castor, sway bar, roll centre, ride height and corner weights etc. The balance of the car is so good that the finest of suspension adjustment will give any driver the feedback required to enable them to understand how to get the most from their car. Brakes have simple front to rear bias adjustment. The factory team works very closely with every competitor assisting them to obtain the optimum chassis set up to suit their particular style of driving.


Automobilista Motorsport Simulator is a PC only racing game by Reiza Studios. The game is available to purchase now via the Steam Network.

We do epic League and Club Races in Automobilista. Seriously it's great... you should try it out for yourself if you haven't already as its the best way to enjoy this great racing simulation. As you while away the time between you next race, why not check out our AMS sub forum? We have a great selection of mods to download, not to mention we have a great community who meet together in the sub forum and discuss all things Reiza and Automobilista. Pop over and check it out....

Did you enjoy the latest Talk & Drive video? Are you looking forward to the Aussie Racing Cars Camaro? Let us know in the comments section below!
 
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When Neils says that the cars maybe be tune a bit for overall consumption, I really hope that is only the setup, for a overall easier "setup", because if reiza does change the physics from what they believe to be closer to reality, in favour of being easier or more appealing to drive, it just lost the main feature I see in AMS.
 
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not sure where he said that but i'm entirely confident he means the setup, & thats the sensible approach. having an all-around solid baseline as opposed to a closer-to-life one on the limit should not only make the car more accessible for casuals but also easier to dial in for the advanced user.
nerfing a very (no pun intended...) small series, otoh, just doesn't make any sense at all. if it was a hotly anticipated car, thered at least be reason for a bit of cynicism, but niels seems to have absolutely no interest in using his talents to create enjoyment; the goal is to give the real deal its due as best he can, & if thats not enough it was either a poor car choice or he did a poor job of it...
 
Most of the time it really is just fine tuning of a few physics parameters, and adjusting the base setup. Its been like this since Reiza started but it seems over the years people have the impression that the physics are 100% my work which they have never been! And it is for the better too! :)

The last 0.25 degrees of slip angle, 1% grip, slight aero adjustments, default brake strength because not everybody has Heusinkveld pedals (yet). ;-) Some of the cars are made mostly by Renato as he is plenty accomplished on the physics front. In those cases the workflow is reversed, I may make tweaks or suggestions or supply some new slip curves..

But it is a good thing. I stick to numbers, but numbers aren't always right. Sometimes sticking to them creates a base car that simply needs some tweaking even in my eyes, but I struggle to do it as the numbers may seem good. This leaves me in a confused state why that last bit of handling doesn't seem to fall into place. I've made a good pass and Renato makes the goal by making the last micro adjustments.

4 eyes see more than 2, and 2 butts feel more than 1. :)
 
The setup in the video must be purely for fun though. Can't see smth this wonky being used in race conditions. Seems inefficient and unsuitable for racing - too awkward under braking.
I can understand you'd want some looseness to the handling, but not to the point where you're on the edge of crashing all the time.
The point of a good setup is to be able to focus on the racing entirely, not battle with the car's quirks as Niels is doing here.

Then again, I always feel like Niels is struggling way too much in every video he does.
Racing is not so strenuous as he seems to believe...or why does he fight the wheel so hard all the time ? Does he use some extreme unrealistic ffb values or smth ?
 
They obviously can be made twitchy, as per Niels, but can also be made to be very composed and balanced no doubt.
The default setup in the game (beta) is quite user friendly, Imo. You figure it out in a few laps.
The car's got some "odd" snap oversteer and twitchiness, which one needs to get to grips with. Nothing major, though, it's a fun new toy to play with.

I like this rl onboard video :)

 
Loving the car and default-setup is far more approachable to drive;). You wanna drive something ridiculous difficult, try the Supertruck on this track or the Classic-F1 with h-shifter :whistling:

There are more fun tracks to drive in AMS, but Adelaide has so many corners where i suck, it seems one of the best tracks to practice :). The long layout has six 90°-corners, two hairpins plus this two corner knicks. On Hockenheimring you have to drive two laps to get that.
 
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"Like a go-kart on steroids", "super twitchy", "responsive steering", "very predictable, but can mess you up", "great brakes - couldnt stop faster if you hit a tree (lol)", "very unique racing cars - nothing like it".

Paraphrasing a bit from the video linked above where a driver and engineer talked about these, but sounds like a lot of fun. :)
 

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