Hi everyone,
I'm modding a road near my city, it's my first mod so it's plenty of bugs to solve and i'm learning better ways to optimize the track.
The road name is Peñarroya (to English-speakers: sorry for the ñ) it's a road wich starts on a very long straight an then more or less open curves begins and the finish third wich has closer laps.
There is a castle and a dam in the middle of the track wich I've recreated but in a future I would improve the models and add more of them like country-houses or cottages.
Link for the modpage. Please rate if you like it and post in the discussion for more ideas:
https://www.racedepartment.com/threads/ruidera-a-spanish-roadtrack.257862/
Finally some known bugs:
- Some triangles on the terrain mesh seems to be transparent. Normals has to be flipped manually.
- It generates grass under the road mesh.
- The guardrails disposing and form have to be improved. Some cars get stucked on it.
I'm modding a road near my city, it's my first mod so it's plenty of bugs to solve and i'm learning better ways to optimize the track.
The road name is Peñarroya (to English-speakers: sorry for the ñ) it's a road wich starts on a very long straight an then more or less open curves begins and the finish third wich has closer laps.
There is a castle and a dam in the middle of the track wich I've recreated but in a future I would improve the models and add more of them like country-houses or cottages.
Link for the modpage. Please rate if you like it and post in the discussion for more ideas:
https://www.racedepartment.com/threads/ruidera-a-spanish-roadtrack.257862/
Finally some known bugs:
- Some triangles on the terrain mesh seems to be transparent. Normals has to be flipped manually.
- It generates grass under the road mesh.
- The guardrails disposing and form have to be improved. Some cars get stucked on it.
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