as close to an imaginary AC2 as it will ever be
From my point of view, with all the add on, CM, patch, sol, etc.... we are already way past what we could ever hope to get from kunos as a AC2. we have now ACxxx.
ACC, is more a step backward than forward, once you take away the changing weather/rain in ACC, everything else, particularly in VR is less than what we have in modified AC.
AC was good, AC modded is just amazing. nothing can touch it today and I would bet money, in light of what is already there and what is coming, that AC modded will stay out of reach for a long time.
ACC does not do much, BlancPain series, so about 17 GT3 cars on about 10 tracks,almost everything ACC does, it does miles better then AC
AC was good, AC modded is just amazing. nothing can touch it today and I would bet money, in light of what is already there and what is coming, that AC modded will stay out of reach for a long time.
Geometry changes work but I'm not sure they work fully (it works in-game and changes the suspension app suspension rendering, but possibly not the internal physics one).How much of the physics updates on this page https://trello.com/c/h5CVESir/53-information-how-to-use-enable are included in the latest shaders patch (0.1.25-preview185, id 766)? I'm asking because at least the setup geometry setup.ini stuff is not working. Also on 3 link rear axle the TORQUE_MODE_EX=2 seems to totally make the car undrivable by removing all grip from the rear when the car is decelerating. I don't see any place in cm to turn this stuff on or off either.
I can get you wheel loads when I play ac next time but it is faster if you just add the ex2 if you have any solid axle cars and test it quickly yourself .Geometry changes work but I'm not sure they work fully (it works in-game and changes the suspension app suspension rendering, but possibly not the internal physics one).
Surprised that torque mode would be broken for axles (and actually that it even does anything for them). Please post wheel loads using ex=0 and ex=2.
And there's no place to turn it on/off in CM because it's done per-car. If there was a CM option, you could pretty easily cheat online.
Sorry I forgot to post the plots. So here are some plots and info. Rear wheel drive, 800hp, diff that is locked on power, open on coast with 40nm preload. I did 2 tests and below are wheel loads, dy values and acceleration data for eacg. Results are repeatable so it does the same thing every time (keyboard driving). I have taken liberty to use green line to mark the moment in the graph where the experiments begins. As the car spins on ex2 on coast test and on ex0 on burnout test the latter parts of the graphs are not comparable.Please post wheel loads using ex=0 and ex=2.
It has been like that at least since march when I last messed with it. At least I remember version 140 was like this I think. Datas probably looked exactly same. The behaviour feels identical to what it was back then.Okay thanks, that's indeed broken. I'll limit the new modified EX=2 to work only with DWB. Can you please do the same test on an older version of the patch? (pre 183)
Thanks, it was broken with the KS version as well then. Will fix.It has been like that at least since march when I last messed with it. At least I remember version 140 was like this I think. Datas probably looked exactly same. The behaviour feels identical to what it was back then.