Paul Jeffrey
Premium
Studio 397 have today deployed a small update for their rFactor 2 racing simulation.
The new build arrives today hot on the heels of Studio 397's new UI previews and release date announcement, but don't get too excited - we've still got a few weeks left to wait for the much anticipated new User Interface for the simulation..!
This build, version 1.1116 is mostly a minor hotfix release, addressing some of the smaller issues within the core game code as well as bringing a few useful changes to how cut track detection is implemented within the simulation.
Useful for those hosting online races with the software, the new build has introduced the ability for the server host to configure the parameters around cut detection within the race event - namely empowering the race organiser with the ability to choose how many times a driver is allowed to perform a cut track before the game will offer up a penalty - a very useful update in the ever competitive world of online virtual motorsport!
You can check out the full build notes for the new update below.
rFactor 2 V1.1116 Update Notes
Steam Build IDs
client: 4356193
dedi: 4356207
rFactor 2 is available now exclusively for PC.
Want to learn how to get the most from your rFactor 2 install? Looking for a new mod or the latest info? Ask a question in our rFactor 2 sub forum, and share the love with your fellow community members!
Sim Racing is Awesome!
The new build arrives today hot on the heels of Studio 397's new UI previews and release date announcement, but don't get too excited - we've still got a few weeks left to wait for the much anticipated new User Interface for the simulation..!
This build, version 1.1116 is mostly a minor hotfix release, addressing some of the smaller issues within the core game code as well as bringing a few useful changes to how cut track detection is implemented within the simulation.
Useful for those hosting online races with the software, the new build has introduced the ability for the server host to configure the parameters around cut detection within the race event - namely empowering the race organiser with the ability to choose how many times a driver is allowed to perform a cut track before the game will offer up a penalty - a very useful update in the ever competitive world of online virtual motorsport!
You can check out the full build notes for the new update below.
rFactor 2 V1.1116 Update Notes
Steam Build IDs
client: 4356193
dedi: 4356207
- Added "Track Cuts Allowed": You can now configure the number of track cuts before a penalty is given out, in single-player and multi-player. This entry can be found in your 'player.JSON' file.
- Fixed number of track cuts resetting after a driver swap.
- Fixed an issue where some marshals would not wave flags. This was an issue particular to the Nordschleife and the exceptionally large number of marshals.
- Added additional logging to help debug driver-swap issues.
rFactor 2 is available now exclusively for PC.
Want to learn how to get the most from your rFactor 2 install? Looking for a new mod or the latest info? Ask a question in our rFactor 2 sub forum, and share the love with your fellow community members!
Sim Racing is Awesome!