NeffO´s F1 2013 FX_Lighting_Physics Details Update P2

Misc NeffO´s F1 2013 FX_Lighting_Physics Details Update P2 1.1

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NeffO76 submitted a new resource:

NeffO´s F1 2013 FX_Lighting_Physics Details Update P2 - this is a version of my Physics, Effects and Lighting Update from F1 2014 No AI Changes

P2

THIS IS PART 2

Tracksplit and trees coming on day

Hi,
I´m proud that I can present you the first version of my physics, effects, details and lighting update from F1 2014 converted to F1 2013. The most of you guys have the 2014 Game and now this is a big bonus gift for you my friends. It is all in.

This update is splitted into two parts. I´m using DX 11 Shaders of Dirt Rally...

Read more about this resource...
 
This is a very low download. I think with the next update. This experiment is done. A rating were fine for my work. Some guys wants this but no rating only download is not that what I want. Good ratings pushing me. I want do anything more If I´m not becoming a fair rating. That is all.
 
NeffO76 updated NeffO´s F1 2013 FX_Lighting_Physics Details Update P2 with a new update entry:

changes on postprocessing less shiny cars, level of detail options

Hi,
this update 1.1 for my mod. This changes the heavy glow on cars a little in the classic garage. The cars looking now less shinyness on the track. I do this for the classics and the ferrari, marussia, sauber and lotus on new cars. Postprocessing is changed a little. I put ultra max 2 and 3 details on slider in configuration mennue for the objects. Now it looks nearly like my F1 2014 update.


Next comes the garage update for both frontend menus...

Read the rest of this update entry...
 

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