my SS of WIP: Lighting, Shadows, Shaders

Will try to keep update this post.
Same old tracks for now.
There are some updated textures here and there, to see if it would change.
Also focus on adding shadows. In a different way though to avoid overlapping.

And new shaders. I know nothing about shaders.
I just compile them for GTR2.
Im using mostly the @AndreasFSC Reloaded and mix with SRPL. But still are issues. As GTR2 auto-downgrade dx9 (Reloaded) to dx8 producing missing textures and bad quality.

I do open the SRPL tree shader, try some values and now is working (not before). When aplied, "X" trees tend to be enlighted "like 3D trees".

The lighting, well this have been main focus. As new shaders keep coming, and I always try new geo values, this keep going back and forth.
My old v1.5 still here:
GTR2 Lighting Patch & new shaders.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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