Hi all,
As the title suggests, I'm struggling making 2 exhausts work. One exhaust works perfectly & the other won't.
Here's the code (thx to Colin) :
I'm suspecting somewhere to declare the nb. of exhausts that are used ?
Tip :
To work quickly with exhausts position (~ 1 minute), try to play with a "null object/dummy" CoG in your 3D application, freeze your dummy object to the center of your scene. (Apply a center of CoG before). Move/snap your object to your exhaust vertex (eventually align it perfectly) & check your transform values. Transfer those values in car.ini.
As the title suggests, I'm struggling making 2 exhausts work. One exhaust works perfectly & the other won't.
Here's the code (thx to Colin) :
Code:
particles
{
backfire
{
exhaust0
{
pos=-0.339 -0.411 -2.233
normal=0 0 -1
}
exhaust1
{
pos=0.339 -0.411 -2.233
normal=0 0 -1
}
type=backfire
; type=backfire_long
min_rpm=5000
; min_rpm=0
; suppose car comes from 9000 rpm for example. Then backfiring can happen when max_rpm is reached
max_rpm=7500
; max_rpm=12000
; high backfire likeliness for rally cars
likeliness_percentage=30
; likeliness_percentage=100
}
}
Tip :
To work quickly with exhausts position (~ 1 minute), try to play with a "null object/dummy" CoG in your 3D application, freeze your dummy object to the center of your scene. (Apply a center of CoG before). Move/snap your object to your exhaust vertex (eventually align it perfectly) & check your transform values. Transfer those values in car.ini.