There are two different AI lines supplied in the mod. It sounds to me like you are describing the 2-way traffic in "Mulholland Drive Freeroam" variation, which yes was created in a way to not allow overtaking. Otherwise the AI would constantly be having head on collisions. This cannot be changed in the current setup of the mod, sorry about that.is there a way to adjust the a.i. so they overtake each other and drive more on the limit of the individual car? or is it just the way the pathways are created? some 2 way traffic mods the cars will overtake each other and some won't.
I made replay camera sets for this great driving road.
ENJOY!
https://www.racedepartment.com/downloads/mulholland-drive-replay-camera.50994/
I'm not planning to make replay for Santa Monica, because the track is in early work-in-progress state.Excellent! Thanks so much
If you have the time, would you consider making replay cameras for Todd's last project? (Santa Monica).
That's another great track from him in need of replay cams.
Cheers
I understand.I'm not planning to make replay for Santa Monica, because the track is in early work-in-progress state.
If he updates the track, I have to remake my replay.
So I usually don't make replay for WIP tracks.
it looks like a part of fortnite map lolView attachment 473080
Now if only there were a modded 356 replica...
CM is indeed needed since the base game can't register the tracksHi, i don`t know if this track needs CM, because without it only practice mode is possible, doesn`t matter which layout i take. Btw. the same happens to Topanga.
I am using CSP and all that stuff and until now no problem with any track. So i am a bit confused right now.
Todd can you confirm - CM is needed?