MGP18 MotoGP 18 Mod Requests / Discussion

In past I made some mods for MotoGP games mostly textures. Although I play MotoGP 18 as well I don´t make mods anymore so I thought we can talk about some ideas for others who are interrested to mod this year´s title. And as a main point I think we should have this thread to sort things up on Racedepartent MotoGP section as we did with earlier MotoGP games
 
We definitly need a LOD fix !!!!

Like MotoGp17 (on old engine) before... MotoGp18 also uses a very, very aggressive lod!
Bikes in front of you switching too early to low poly models, so tires become square like, bikes loses textures, bike/tire-shadow is far off position and so on...
In MotoGP class marques honda and the two aprilia bikes even got more aggressive lod then other bikes...

And replays...dear god...they look sooo...bad, nearly all bikes constantly switching/loosing textures at distance.




In MotoGP17 there was a fix released by alberto zanot

"Improved LOD distance, so the AI bikes always look with maximum detail.

File: DATA > GRAPHICMANAGER.BML
Two modules: "RiderLod" and "BikeLod"
Change every "lod-x-Slot" to 100
Change every "BoundingSphereRadiusScaleFactor" and "BoundingSphereRadiusScaleFactorPhotoMode" to 99"

So really looking forward and hope someone will find a solution...
 
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