Hello Good Day,
Currently I'm racing a lot on Assetto Corsa using a Lenovo Explorer VR glasses;
I really like Assetto and also the glasses are comfortable and have an easy
'inside out' tracking system (camera's placed on vr glasses);
The tracking of the VR set can do both translating and rotations.
Now I'm planning to build a motion rig; but I'm worried that the motions
will interfere with the VR glasses; I mean with this that
if my chair is moved I'll end up aside the car and also this
could cause blurry images at rapid movements;
I can think of the following solutions;
- Motion correction by software; I don't think this is feasable
the motion app can do all kind of scaling and profiles; I think this software
will only read the signal of the Assetto telemetry; I don't think there is feedback
from the motion app to Assetto to do image correction (is this assumption correct?).
- Put the VR tracking in a mode to only do rotational tracking;
I think this will solve the issue; but I will also loose some emmersion.
- Buy a new VR set with Lighthouses tracking system;
Quite expensive; but I believe good correction software will be availabe.
- Make on the moving part of my rig panels (that move along with the rig); in order to make the tracking system
believe the panels are the fixed reference and solve the motion correction mechanical.
- Buy a track IR 5 camera and use this for the tracking the translations instead of the camera;
The track Ir 5 camera to be mounted to the moving rig.
Does anyone know a good solution for motion compensation for VR sets with inside out tracking?.
What is the best way to solve this for Assetto Corsa?.
Many thanks in advance.
Regards, fhoos
Currently I'm racing a lot on Assetto Corsa using a Lenovo Explorer VR glasses;
I really like Assetto and also the glasses are comfortable and have an easy
'inside out' tracking system (camera's placed on vr glasses);
The tracking of the VR set can do both translating and rotations.
Now I'm planning to build a motion rig; but I'm worried that the motions
will interfere with the VR glasses; I mean with this that
if my chair is moved I'll end up aside the car and also this
could cause blurry images at rapid movements;
I can think of the following solutions;
- Motion correction by software; I don't think this is feasable
the motion app can do all kind of scaling and profiles; I think this software
will only read the signal of the Assetto telemetry; I don't think there is feedback
from the motion app to Assetto to do image correction (is this assumption correct?).
- Put the VR tracking in a mode to only do rotational tracking;
I think this will solve the issue; but I will also loose some emmersion.
- Buy a new VR set with Lighthouses tracking system;
Quite expensive; but I believe good correction software will be availabe.
- Make on the moving part of my rig panels (that move along with the rig); in order to make the tracking system
believe the panels are the fixed reference and solve the motion correction mechanical.
- Buy a track IR 5 camera and use this for the tracking the translations instead of the camera;
The track Ir 5 camera to be mounted to the moving rig.
Does anyone know a good solution for motion compensation for VR sets with inside out tracking?.
What is the best way to solve this for Assetto Corsa?.
Many thanks in advance.
Regards, fhoos