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Misc [Modular Mods] - Full Myteam Package addon 1.4.2

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mkramer0820 submitted a new resource:

[Modular Mods] - Full Myteam Package addon - self contained myteam files for full team packages

important: you must have modular mod base files *****FIRST****
****Install this first or the mod will not work*****
https://www.racedepartment.com/downloads/modular-mods-2022-base-files-required.52484/


PART 1 & PART 2 CONTAIN F1 TEAMS

PART 1 ITEMS:
Contains 5 teams:
https://www.racedepartment.com/downloads/modular-mod-full-team-package-addon-part-1.53539/

alfa romeo
alpha tauri
alpine
aston martin
ferrari

PART 2...

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So there it is, thank you. I wanted to make some changes to the normal map of the driversuit in order to get more realistic look but unfortunately looks like it is not stored in this erp, only diffuse and specular files are included.
Probably normal map is stored in another erp, any chance you know where it is actually ?
 
So there it is, thank you. I wanted to make some changes to the normal map of the driversuit in order to get more realistic look but unfortunately looks like it is not stored in this erp, only diffuse and specular files are included.
Probably normal map is stored in another erp, any chance you know where it is actually ?
diffuse act as usual here is some in-game screenshots to take notice of the suit itself
20221012112542_1.jpg

20230128215604_1.jpg

20230128215630_1.jpg

20230128215638_1.jpg
 
when editing The specular one does not edit the layer instead edits individual channels leaving the Red channel to retain the look but editing Green and blue channels
Yeah I know, green channel is for roughness/specular and blue channel is for metalness. That is working ok but I wanted to add new details on normal map so the patches which I want to make have some depth, like embroidery effects
Here is the example https://i5.walmartimages.com/asr/c4...69149_1.da44cfdf974b712a59ba19280c555d23.jpeg
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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