[Modding help] How to fix this problems with in-car shadows?

That is an odd one.
Is this a mod track of your own or Patrick's Spa?
Usually the lighting values in the gdb would affect this.
You want to follow the Reiza standard values like this:

SunriseAmbientRGB = (150,150,175)
SunriseDirectionalRGB = (180,155,145)
SunriseFogRGB = (113,123,152)
SunriseFogin = (0)
SunriseFogout = (800)
//SunriseFogDensity = (0.75)

DayAmbientRGB = (135,135,140)
DayDirectionalRGB = (255,250,240)
DayFogRGB = (120,115,110)
DayFogIn = (0)
DayFogOut = (1300)
//DayFogDensity = (0.5)

SunsetAmbientRGB = (171,172,190)
SunsetDirectionalRGB = (223,157,117)
SunsetFogRGB = (90,85,50)
SunsetFogIn = (0)
SunsetFogOut = (1000)
//SunsetFogDensity = (0.75)

NightAmbientRGB = (22,30,42)
NightDirectionalRGB = (10,10,16)
NightFogRGB = (15,12,10)
NightFogIn = (0)
NightFogout = (1000)
//NightFogDensity = (0.9)
 
Actually Patrick's Spa looks like that when you leave with the "START TIME = Track Default"
That is 8:30 AM for Spa and quite early. There are so many trees so the shadows will be more.
If you change the start time to 1:00 PM (which is what I have my game always set to) it looks fine.
 
It looks like you are getting a double shadow for some reason. Check the gen file... look to the cockpit section and have a look at the objects set as shadow receiver. It could be that the construction of the cockpit model needs to be modded to break it into sections that should or shouldn't receive shadows. Probably an issue with the internal and external windows.

As a quick test (and maybe find some clues) try and disable shadow receivers in the GEN and see if the effect is removed or changes.
 
Can't say more than Gringo wrote,but will try to add a few cents...
On this video I see two small problem with the shadows,first is that some shadows from trees has overlapped with each other(graphic engine issues - two shadows becomes darker in place where it overlapped).It can be resolved by *.scn file editing to remove a few shadows and eliminate overlap.
The Second is that windscreen definitely receives a shadow, that shouldn't be - it can be resolved in the way like Gringo wrote.(gen file editing, or if the widescreen is a part of whole cockpit,can be done in 3dsimed with material editing).
 
That is an odd one.
Is this a mod track of your own or Patrick's Spa?
Usually the lighting values in the gdb would affect this.
You want to follow the Reiza standard values like this:

SunriseAmbientRGB = (150,150,175)
SunriseDirectionalRGB = (180,155,145)
SunriseFogRGB = (113,123,152)
SunriseFogin = (0)
SunriseFogout = (800)
//SunriseFogDensity = (0.75)

DayAmbientRGB = (135,135,140)
DayDirectionalRGB = (255,250,240)
DayFogRGB = (120,115,110)
DayFogIn = (0)
DayFogOut = (1300)
//DayFogDensity = (0.5)

SunsetAmbientRGB = (171,172,190)
SunsetDirectionalRGB = (223,157,117)
SunsetFogRGB = (90,85,50)
SunsetFogIn = (0)
SunsetFogOut = (1000)
//SunsetFogDensity = (0.75)

NightAmbientRGB = (22,30,42)
NightDirectionalRGB = (10,10,16)
NightFogRGB = (15,12,10)
NightFogIn = (0)
NightFogout = (1000)
//NightFogDensity = (0.9)

The issue is on the car. Every other car is okay with the shadows. Something about the in-car shadows with this mod is not okay. Is not a mod by me.

Are there informations about the mod ? Maybe a downloadlink in private ?

I'm sorry, I have been busy all day. I'm sending right now a download link of the mod to you. Thank you for the help.
 

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