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Misc mod car 2021 for car f1 2014 2.1.62.5.2 2.1.62.5.2

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mod car 2021 for car f1 2014 2.1.62.5.2 - mod car 2021 for car f1 2014 2.1.62.5.2

a lot of health and a lot of success in the new year, here is the update of my mod, I have made a lot of modifications, but it is still not free of errors, it can be improved, if I'm sure, but this is the result of going down the road, I hope you enjoy it as much as I do, I'm really crazy to stop fixing things in the mod and start enjoying it until I can acquire technology to play the latest editions, hehehe, but I was delighted to know that this can be seen as I want it to look, or at least...

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Hello, I know that the work is incomplete, but I still do not know how to remove the flashing of the mirrors that comes out, I even saw that the shadow in the garage also does the same, and I would also like to see how the two LEDs can be placed on the rear spoiler, but I still do not solve these problems, if someone knows how or knows, the designs will work in blender. whoever can help will be helping everyone. saludos
 
do you mean this?
 

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the mod is amazing, however I have a little bug with respect to the tires. Both soft and hard tires have a red stripe and wet tires are a light blue color, not corresponding to the original blue tone. do you know how to fix this problem? (I use the skyfall mod)
 
is it possible to change the colours of the badgeboards? in ferrari for example, the badgeboards are red and it looks a little bit ugly / weird
 
Last edited:
the mod is amazing, however I have a little bug with respect to the tires. Both soft and hard tires have a red stripe and wet tires are a light blue color, not corresponding to the original blue tone. do you know how to fix this problem? (I use the skyfall mod)
Those are modifications that I made to the colors, the red color in both is because that is how skyfall put it if I think I'm not wrong, but you can fix it yourself without problems, what you have to look for, well I'm going to send you a txt with colors with the code that is used, so that you can configure the colors to your preference, I try to put the phosphorescent colors

in this file: render_materials.xml inside the car folder Everything you ask me is modified, at the end there are the different colors for each tire. And this is the file with the color options that I had to make them look a little more striking to my liking, but you can change it to your liking without problem bro.

It's in Spanish because I speak Spanish, hehehe, greetings

________________________________ COlors

Rojo #ff0303 #e10221
Azul #0028ff #0076f4
Verde #00ff28 #1eff05 #74f400
Amarillo #c2ff05 #ffff00 #f4f500
naranja #f37600 #ff9800

Tipos de neumáticos 2013 F1

Verde: neumático F1 de compuesto húmedo intermedio.
Azul: neumático F1 de compuesto húmedo completo.

Rojo: neumático F1 de compuesto súper blando.
Amarillo: neumático compuesto suave F1.
Blanco: neumático F1 de compuesto medio.
Naranja: neumático F1 de compuesto duro (el color de 2012 fue plateado)

MalvaRosa------

HEX
#f80597
RGB
248, 5, 151
HSL
324, 98%, 50%

UIColor(red: 0.97, green: 0.02, blue: 0.59, alpha: 1.00)
[UIColor colorWithRed: 0.97 green: 0.02 blue: 0.59 alpha: 1.00];

Rojo------

HEX
#fd0303
RGB
253, 3, 3
HSL
0, 99%, 50%

UIColor(red: 0.99, green: 0.01, blue: 0.01, alpha: 1.00)
[UIColor colorWithRed: 0.99 green: 0.01 blue: 0.01 alpha: 1.00];

Verde-----

HEX
#37fd03
RGB
55, 253, 3
HSL
107, 99%, 50%

UIColor(red: 0.22, green: 0.99, blue: 0.01, alpha: 1.00)
[UIColor colorWithRed: 0.22 green: 0.99 blue: 0.01 alpha: 1.00];

HEX
#09f805
RGB
9, 248, 5
HSL
119, 98%, 50%

UIColor(red: 0.04, green: 0.97, blue: 0.02, alpha: 1.00)
[UIColor colorWithRed: 0.04 green: 0.97 blue: 0.02 alpha: 1.00];


HEX
#7CF106
Swift
UIColor(red: 0.49, green: 0.95, blue: 0.02, alpha: 1.00)
Objective-C
[UIColor colorWithRed: 0.49 green: 0.95 blue: 0.02 alpha: 1.00];


HEX
#D6F201
Swift
UIColor(red: 0.84, green: 0.95, blue: 0.00, alpha: 1.00)
Objective-C
[UIColor colorWithRed: 0.84 green: 0.95 blue: 0.00 alpha: 1.00];


Azul------

HEX
#0429f3
RGB
4, 41, 243
HSL
231, 99%, 48%

UIColor(red: 0.02, green: 0.16, blue: 0.95, alpha: 1.00)
[UIColor colorWithRed: 0.02 green: 0.16 blue: 0.95 alpha: 1.00];

Azul CYAN

HEX
#2EFEF7

UIColor(red: 0.18, green: 1.00, blue: 0.97, alpha: 1.00)
[UIColor colorWithRed: 0.18 green: 1.00 blue: 0.97 alpha: 1.00];


AZUL
HEX
#0552f8
Swift
UIColor(red: 0.02, green: 0.32, blue: 0.97, alpha: 1.00)
Objective-C
[UIColor colorWithRed: 0.02 green: 0.32 blue: 0.97 alpha: 1.00];


Amarillo------

HEX
#f8f405
RGB
248, 244, 5
HSL
59, 98%, 50%

UIColor(red: 0.97, green: 0.96, blue: 0.02, alpha: 1.00)
[UIColor colorWithRed: 0.97 green: 0.96 blue: 0.02 alpha: 1.00];

Naranja------

HEX
#fb5604

UIColor(red: 0.98, green: 0.34, blue: 0.02, alpha: 1.00)
[UIColor colorWithRed: 0.98 green: 0.34 blue: 0.02 alpha: 1.00];

HEX
#ff2301

UIColor(red: 1.00, green: 0.14, blue: 0.00, alpha: 1.00)
[UIColor colorWithRed: 1.00 green: 0.14 blue: 0.00 alpha: 1.00];

HEX
#FA4103
Swift
UIColor(red: 0.98, green: 0.25, blue: 0.01, alpha: 1.00)
Objective-C
[UIColor colorWithRed: 0.98 green: 0.25 blue: 0.01 alpha: 1.00];

Blanco------

HEX
#fefefe
RGB
254, 254, 254
HSL
324, 0%, 100%

UIColor(red: 1.00, green: 1.00, blue: 1.00, alpha: 1.00)
[UIColor colorWithRed: 1.00 green: 1.00 blue: 1.00 alpha: 1.00];


Violeta

HEX
#9F03FA
Swift
UIColor(red: 0.62, green: 0.01, blue: 0.98, alpha: 1.00)
Objective-C
[UIColor colorWithRed: 0.62 green: 0.01 blue: 0.98 alpha: 1.00];
 
is it possible to change the colours of the badgeboards? in ferrari for example, the badgeboards are red and it looks a little bit ugly / weird
si la verdad, estan fundido ya de tanto trabajo en el juego y lo deje asi, ahora mismo tendria que modificarlo en 20 coches al rededor de 5 veces, porque son varias placas de diseño, asi que imaginate el trabajo, y como las plantillas de texturas, no traen todas las cosas la verdad se vuelve un poco dificil, pero nada, si se puede cambiar
 
this mod has huge potential, the redbull looks amazing, but the ferrari is a little weird, i hope you can resolve the problems, you are doing great
If the truth is, I still don't like how the Ferrari looks, the problem is that a few months ago, about 3 months ago, I made an effort to improve the game when, with the help of smokey17, I learned what tools to use, but I'm still missing because I can't manage even remove the red flashing light in the mirrors that are seen from time to time and when there is rain. I can't do that yet, that's a thorn buried in my design, I think the one who has the solution is smokey17 but it hasn't helped me anymore, so I'm stuck until I discover the mistake I made. Hahaha
 
If the truth is, I still don't like how the Ferrari looks, the problem is that a few months ago, about 3 months ago, I made an effort to improve the game when, with the help of smokey17, I learned what tools to use, but I'm still missing because I can't manage even remove the red flashing light in the mirrors that are seen from time to time and when there is rain. I can't do that yet, that's a thorn buried in my design, I think the one who has the solution is smokey17 but it hasn't helped me anymore, so I'm stuck until I discover the mistake I made. Hahaha
hahahaha, it's fine, if i can help in any thign, i'm here to help. i don't know much about blender and editing in 3d, i just do some renders
 
si la verdad, estan fundido ya de tanto trabajo en el juego y lo deje asi, ahora mismo tendria que modificarlo en 20 coches al rededor de 5 veces, porque son varias placas de diseño, asi que imaginate el trabajo, y como las plantillas de texturas, no traen todas las cosas la verdad se vuelve un poco dificil, pero nada, si se puede cambiar
¿sabes en qué área de la textura están las bargeboards?
 
hey man i have a question, how do you have increased the width of the tyres? i want to know more about editing F1 2014, because i know how to do textures, but 3d i don't know nothing, to be real
 
Well done mate. Truly awesome.
I just have a lil request: could you make a version with the numbers on the left side mirrored like the original livery?
Ur current livery sadly restricts the number placements on the car.
I do not understand??? I have already corrected the numbers and sponsorships, check, now I am going to upload some corrections in Ferrari that I put the black bargeboards and fixed the halo template, I think for the better, I like the texture I made of carbon, because I had to make a motif in photoshop
 
hey man i have a question, how do you have increased the width of the tyres? i want to know more about editing F1 2014, because i know how to do textures, but 3d i don't know nothing, to be real
no problem I tell you friend, because it was something that I tried and it came out and I stay, even if you sometimes notice the friction of the cars in the race, but hey I think it is not made to see, it is perceived that they are only visually and even when the car is entered into the garage; but hey, what I did was increase the rims in the design, not the tires, just the rims and with that I am left.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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