Hi all,
I've opened this discussion in order to gather some data regarding the open-ness of sim racers towards mobile racing games and if there is a desire/need for a more "realistic" racing game that people can play when they are away from their sim rigs.
A bit of background: I am a gamer, sim racer and (mostly) self taught 'game developer' with a hobby in 3d modeling. I am currently and for the last few months working (in my spare time) on a game that is far from a simulator (ie: not a full simulation like AC, RF2, etc) but tries to simulate parts of current and future motorsport rules & regulations - hence the "light-sim" label.
The game will be set in a fictional motorsport based on the 2020+ WEC regulations, but not limited to it. Will feature semi-realistic physics, race weekend format (practice, quali, race1, race2), a championship structure with points gathered in multiple events, 24 hour races (in 24 minutes) divided in stints (player plays just a part of the total race), challenges to do besides the main career mode (time attack, hillclimb, TBD), 3 main car classes each divided in 2 sub-classes (like GT-AM and GT-PRO) and the list of features goes on...
There will be a demo with one car, one track, one race type-of-deal at some point, but until then, back to the survey:
Thanks!
I've opened this discussion in order to gather some data regarding the open-ness of sim racers towards mobile racing games and if there is a desire/need for a more "realistic" racing game that people can play when they are away from their sim rigs.
A bit of background: I am a gamer, sim racer and (mostly) self taught 'game developer' with a hobby in 3d modeling. I am currently and for the last few months working (in my spare time) on a game that is far from a simulator (ie: not a full simulation like AC, RF2, etc) but tries to simulate parts of current and future motorsport rules & regulations - hence the "light-sim" label.
The game will be set in a fictional motorsport based on the 2020+ WEC regulations, but not limited to it. Will feature semi-realistic physics, race weekend format (practice, quali, race1, race2), a championship structure with points gathered in multiple events, 24 hour races (in 24 minutes) divided in stints (player plays just a part of the total race), challenges to do besides the main career mode (time attack, hillclimb, TBD), 3 main car classes each divided in 2 sub-classes (like GT-AM and GT-PRO) and the list of features goes on...
There will be a demo with one car, one track, one race type-of-deal at some point, but until then, back to the survey:
- Are you playing or have played recently any mobile racing games? if yes, name them.
- What is your go-to PC sim? (ie: most played simulator)
- Do you play console racing games like Forza Motorsport and Gran Turismo?
- Some sims have a few fictional tracks. Do you prefer real tracks or fictional ones?
- What about fictional race cars? would you be interested in a full grid of fictional cars?
- How important is multiplayer and what type of multiplayer races do you prefer?
- Is visual customization something that your favorite sim is lacking? Or is it something of a gimmick for you?
- Do you find minigames interesting in other games? (eg: lockpicking in some RPG games)
- What do you prefer: a) real damage and part failure that can force you to abandon the race, b) a more casual approach or c) something in between?
- What do you prefer: a) real penalties and disqualification, b) a light warning or c) something in between?
Thanks!
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