MMG F1 2007 Public Edition released!

Bram Hengeveld

Website Founder
OverTake
Premium
General Information

Description: The MMG F1 2007 Mod v2.0 puts you into the driving seat of any of the 11 teams that participated in the 2007 Formula One World Championship. Pitting yourself against 21 drivers, can you finish the season on the top spot of the podium and claim the ultimate trophy, The 2007 F1 Drivers Championship Trophy?
Released on: November 29, 2008
Current Version: 2.0
File Size: 360.12 MB

Features

Besides rFactor game features:
  • 11 Teams / 22 Drivers of the 2007 Championship
  • Advanced 2007 Season Simulation Physics
  • Different TC Levels to suit your driving style
System Requirements

Operating system:
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP, XP-64bit
The Software:
Minimum Hardware:
  • 1.4 GHz Processor (Recommended: Intel Core 2 Duo E6600 or greater)
  • 512 MB RAM (Recommended: 1024 MB RAM or greater)
  • 128 MB GeForce 4 4200 / Radeon 9200 graphic card (Recommended: GeForce 7900 GT / Radeon X1900 GT, 256 MB video RAM or greater)
  • 300 MB hard drive space
Staff List

Here is a list of the Staff that worked on the MMG F1 2007 Mod
  • Management Department
  • Executive Producer: Petros Mak
  • Lead Producer: Phil Sousa
  • Lead Director: Raymond Schram
  • In-Game Processing Department
  • Lead In-Game Processor: Alexander Kholodkevich
  • In-Game Processor: Phil Sousa
  • In-Game Processor: Raymond Schram
  • 3D Modeling Department
  • Lead 3D Modeler: Raymond Schram
  • 3D Modeler: Erik Schakel
  • 3D Modeler: Mitsuro Sano
  • 3D Modeler: Kevin Wong
  • 3D Modeler: Koen Calleyl
  • 2D Texturing Department
  • Lead 2D Texturer: Juandi Sanchez
  • 2D Texturer: Nils Bulthaupt
  • 2D Texturer: Miquel Gusiner
  • 2D Texturer: Paolo Capriosa
  • 2D Texturer: Raymond Schram
  • 2D Texturer: Alexander Kholodkevich
  • 2D Texturer: Ari Pace
  • 2D Texturer: Florian Gramsch
  • 2D Texturer: Lukasz Kacprzykowski
  • 2D Texturer: Lee71
  • Physics Department
  • Lead Physics Programmer: Phil Sousa
  • Physics Resources: Derek Nye
  • Sounds Department
  • Lead Sounds Director: Luca De Leo
  • Cinematic Department
  • Cinematic Director: Abraham Alvarez
  • Cams Department
  • Camera Editor: Phil Sousa
  • Camera Editor: David Smith
  • Renders Department
  • Lead Renderer: F1Racer
  • PR Department
  • Lead PR Director: Petros Mak
  • PR Director Hungary: Balog Szabolcs
  • PR Director Hungary: Adam Papa
  • Beta & Release Build Department
  • Build Director: Phil Sousa
  • Upgrades Department
  • Upgrades Manager: Phil Sousa
  • Upgrades Manager: Alexander Kholodkevich
  • Menu Department
  • Menu Management: Phil Sousa
  • Self Installer Department
  • Self Installer Builder: Phil Sousa
  • Mod Manual Department
  • Manual Writer: Petros Mak
  • Manual Editor: Phil Sousa
  • Setup Guide Department
  • Setup Guide Developer: Ryan Field
  • Setup Guide Editor: Petros Mak
  • GMT Protection Department
  • GMT Locker: Gjon Camaj
  • Beta Testers
  • Lead Beta Tester: Joni Varis
  • Beta Tester: F1Racer
  • Beta Tester: David Smith
  • Beta Tester: Christian Setzer
  • Beta Tester: Steve Hew
  • Beta Tester: Michael Kovacs
  • Beta Tester: Michael Koenig
  • Beta Tester: Balog Szabolcs
  • Beta Tester: Darren Hughes
  • Beta Tester: Leonardo Lourenco
  • Beta Tester: Lukasz Kacprzykowski
  • Beta Tester: Fredrik Nilsson
  • Beta Tester: Derek Nye
  • Beta Tester: Tim Mertens
  • Beta Tester: George Hatzipantelis
  • Beta Tester: Ramon Leenders
  • Beta Tester: Jorn Schiller
  • Beta Tester: Simon Bishop
  • Beta Tester: Phil Sousa
  • Beta Tester: Raymond Schram
  • Beta Tester: Yap Cheng Yen
  • Beta Tester: Mark Aalberts
  • Beta Tester: Christian Khun
  • Beta Tester: Sandro Lima
  • Beta Tester: Pascal Veldt
  • Beta Tester: Petros Mak
 
  • nali007

MMG V2 2007 AI question

Hello

Can anyone tell me how to make a AI drive more realistic, I am playing MMG 2007 mod that just came out...

Any suggestions? tricks, tips

THanks

Nali007
 
  • nali007

Just wanted to Thank MMG for amazing mod, the best F12007 I have ever driven, the cars, sound, everything.. Thank you.. I am doing the AI learning thing.. thats helping get the AI to drive good
 
I have to say this mod is amazing:D
The car is actually drivable now and the brakes don't lock up straight away. The cars sound are awesome and the new upgrades are good as you can choose the early season car or the end of the season car(Aero upgrades).The Graphics seem to have been improved, must of been those new cube maps.
 
I have to say this mod is amazing:D
The car is actually drivable now and the brakes don't lock up straight away. The cars sound are awesome and the new upgrades are good as you can choose the early season car or the end of the season car(Aero upgrades).The Graphics seem to have been improved, must of been those new cube maps.
One downside is that the Ferrari is the quickest car :( considering a Mclaren won the championship this doesn't seem right.

Its 2007 - Raikkonen won the championship so it does make sense that the Ferrari is the fastest car.
 

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