cheersIF is possible and IF you can do that , we have a WINNER here for sure , Really interesting in that , tell us the result , when you try , and Good Luck
cheersIF is possible and IF you can do that , we have a WINNER here for sure , Really interesting in that , tell us the result , when you try , and Good Luck
- Added simple request of user @kikooOOoo . To extract the bezier parts in a forma that Solid Works can read.
Can you explain more details? Like: which file do you see this? Which objects do you talking about, etc... printscreens are welcome too.hey dyego your prog is even more useful again thanks to share it, asking one thing can make you nothing about 3d models?, i have virtually finish my mod,but there is a limitation due to 3d models limititation of milestone,they have made bike models with only two number sharing for some models so if i want to share ducati gp-15 model for example with another team i cannot due this limitation, sorry i forget to tell that i'm modding motogp15 cause vrtg don'y like too mutch, also if have seen that is possible to do many things with it
no the editor is just great so for me, ok makes nothing it's some regarding import export 3d models and than changing the links in 3d models, i making something years ago for gp 500 game,but was very moddable that game
i can not relink bikes but trust me your prog can be used for many other things in motogp15 i have relinked all original riders to the 2016 teams without spendig time and work as the poor rkh guy has made in his mod changing menu or db zts files, you can now only update the graphics textures caching from valentino game cause bikes and suits textures so the helmet textures are the same in therms of templates
It's nothingYou are awesome !!!!! thank you so much this helps a lot
Well I'm nearly out of ideas for the weird AI breaking problem in VRTG I'm going to try correcting them in Motogp15 just to see what would happen, if it will work. If the results are good I'm going to try to fix them.It's nothing
By the way, do you thinking in do the spline corrections to MGP15?! It would be awesome!
Well I'm nearly out of ideas for the weird AI breaking problem in VRTG I'm going to try correcting them in Motogp15 just to see what would happen, if it will work. If the results are good I'm going to try to fix them.
no dyego is not exactly so, we must yet give credits to rkh and evryone has collaborated with him on his very very good mod and many of textures still remain in my eventually future mod cause the 2016 texture expecially bikes texture ar changed hase you can seen cause also the bikemodels of honda aprilia and one ducati are changed,in therms of shapeness and templates,basically rider suits helmets and boot are still the same and also some bikes texture,but others are not the same, and also lonely work is a bit challenging ahahahah. ok let me asking you for example in menu are some riders tha's are not more in gp roster are two ways to proceed tfor me cut the rider away from menu or leave it but blocked so you can see but not join, what way you prefer to join it?
ok ok i promise you that in future, i share the mod that i making,you have shared your work, so i thank back in some way! is still work in progress and time is not so mutch to dedicate ,and so i has just tell you before lonely work is harder, but if i finish the work i upload the eventually mod result
- Improved the request of user @kikooOOoo. Now, besides of exports, it can also import. Just keep the format of the exported file.
anche io sto cercando di fare una cosa simile, però voglio creare una stagione motogp 2017, con i nomi dei futuri piloti e cambi di team, ho trovato dei file bml, che contengono nomi piloti e nomi team, ho provato a modificare questi nomi, il risultato e stato che le moto si sono invertite, ma hanno perso la texture, i nomi sono rimasti gli stessi, ho provato anche altri file ma nulla, sembra davvero difficile, ma secondo me non impossibile