melbourne22 - 3d trees - PRM

Tracks melbourne22 - 3d trees - PRM 0.82

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I dunno if it is me but none of the versions found for this track are working so far. All crash the game in CM seriously and it even has to be ended via taskmanager. Also it says "the track is not fully converted yet" what does that mean, so it is a WIP!? Dunno what others will say but I'll pass at this point after several trials with different DL sources. Would like to write sth. positive - but can't. :-(
 
I dunno if it is me but none of the versions found for this track are working so far. All crash the game in CM seriously and it even has to be ended via taskmanager. Also it says "the track is not fully converted yet" what does that mean, so it is a WIP!? Dunno what others will say but I'll pass at this point after several trials with different DL sources. Would like to write sth. positive - but can't. :-(
i can get the pyyer extensions to work but not the stock version of the track
 
After several more trials also with that pyyer version and still crash (boom bang) maybe it helps to paste the crashreport, but not sure.

Error might have something to do with:

AC\cbuffer.cpp (14): CBuffer::CBuffer
AC\skinnedmesh.cpp (249): SkinnedMesh::initBonesBuffer
AC\skinnedmesh.cpp (134): SkinnedMesh::compile
AC\node.cpp (48): Node::compile
AC\node.cpp (48): Node::compile
AC\node.cpp (48): Node::compile
AC\graphicsmanager.cpp (500): GraphicsManager::compile
AC\trackavatar.cpp (412): TrackAvatar::init3D
AC\trackavatar.cpp (59): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
 

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