With hotfix 1.1 on the 30th no doubt
I dont understand too mutch Italian ...but they test the version 1.0 ?
A think thet was that. This annoys me!
While the Blancpain GT Series cars were racing on the Monza circuit, in the region's hall, just a few steps from the pits, the developers of Kunos Simulazioni organized a first test of version 1.0 of Assetto Corsa Competizione dedicated to journalists.
If release 7 introduced several new features, the final version amazed us even further with the addition of new cars and the iconic Spa Francorchamps circuit. Here are the details of our feelings and our short tests carried out in the very short time available.
Car: more is better
Since the publication of the first roadmap update of Assetto Corsa Competizione we knew that, the new title of Kunos, would include all the cars and teams that participated in the 2018 edition of the Blancpain GT Series however, two surprises welcomed us while we were running the racing cars: the Lamborghini Huracan Supertrofeo and the Porsche 911 GT3 Cup.
Two cars dedicated to two very exciting competitions that, we are sure, will give very fierce virtual championships; in fact, we hope that a probable 2020 edition of the Porsche Esport Carrera Cup Italia, organized by the Stuttgart and AK Informatica company, can take advantage of the dynamic weather and the new penalty system.
But let's get to the point. Excluding the Honda NSX GT3 still absent from the test version, we did a few laps on board respectively the Lexus RC F GT3, the Bentley Continental GT3 2018 and the Porsche 911 GT3 R. Obviously there is no shortage of evergreen Audi R8, Mercedes AMG and McLaren 650 S but, thanks to the interest of the community, we decided to devote ourselves exclusively to new entries with the exception of the Aston Martin V12 Vantage, the only one excluded from our tests because of the limited time available.
Each car has its own character!
It is now established that in the simulative world it is precisely the GT3 category that is the most "popular" by simdrivers. For this reason Assetto Corsa Competizione offers a fleet of officially licensed cars at the forefront of simulation. Each car, subject to the BoP regulations, offers a different experience, a sign of a great work by the team of Kunos to replicate the real counterparts.
The Lexus RC F is certainly the GT3 that has amazed us the most: tested on Paul Ricard's circuit, it proved to be very agile between the curves, a real eater blade like the Ferrari 488 GT3. Unfortunately, to balance the incredible dexterity of the Japanese car, the BoP "choked" the maximum power expressed by the 5.4 litre V8 engine, relegating it to the taillights of the entire GT3 lot when looking for the maximum speed.
The new Bentley Continental GT3, on the other hand, wins the "performance you'd never expect" award. Despite its generous size, the Englishman has shown that he is quite agile and has an excellent engine on the Spa Francorchamps kerbs, always ready to deliver tons of Nm when the virtual driver needs it. Defects? In slow corners it pays duty because of its long wheelbase, the Bentley is in fact second only to the Nissan GT-R Nismo when it comes to size.
Finally, we climbed (virtually) into the Porsche 911 GT3 R. With its rear engine it continues to be one of the most difficult cars to take to the limit, especially on a complex circuit like Spa. It brakes hard, fits in the blink of an eye but requires a very sensitive "foot" at the exit to avoid incurring in a disastrous understeer; at the same time, perhaps due to a setup not really optimal, you have to pay particular attention to load transfers, the oversteer is around the corner!
Pure dynamism
But if we exclude for a moment the hype for new cars, we can dwell on what really represents Assetto Corsa Competizione. The new Kunos title could be defined as "pure dynamism" thanks to the changeability of the weather conditions, of the track and, to make sure nothing is missing, also of the conditions of the car after an accident.
In essence, Assetto Corsa Competizione confronts you with a series of variables that could benefit you or make you lose an entire race, you are the protagonists and you have to make decisions without a team to support you from the pits.
If we add to this the official penalty system, matchmaking that will allow you to participate in online races with drivers of your skill level and the minorating system that will penalize unfair drivers, we can safely say that the step forward from the first trim race was phenomenal.
In conclusion.
Version 1.0 of Assetto Corsa Competizione will arrive on Steam on 29 May and we look forward to trying out the new career mode as well as appreciating the photorealism that this simulator offers on various occasions and under different conditions; it will be a difficult task to review it to its full potential but, with more time available, we are sure to be able to offer a complete overview of its strengths and weaknesses.
Assetto Corsa Competizione is the result of incredible work by Kunos Simulazioni and, in our opinion, deserves to be touched by hand, or rather, with the steering wheel and pedals.
PlayStation 4 or Xbox? Perhaps with the next gen, none of the developers wanted to unbalance about a possible porting to consoles but, already on PC, you need a great machine to avoid serious sacrifices. We'll see if the devs will be able to offer their simulator to gamers on consoles.
Translated with www.DeepL.com/Translator
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They are going straight to 4.22 (not 4.21) , so in next update (V 1.0) we will see triple screen support, awesome.
So will triple screen remain as difficult/ impossible to implement with the switch to 4.22, or will the chance of getting it become higher?sigh.. sadly I did not say that at all. No idea where you go that info from.
I said we are "trying".. with emphasis on "trying".
Never said anything about triple screen.. there is no magic button in 4.22 to make triple screen happening.
So will triple screen remain as difficult/ impossible to implement with the switch to 4.22, or will the chance of getting it become higher?
Being a triple screen user, I can't say I like the answer, but I'm grateful to have the answer!from what we understand and from what Epic is telling us, a trivial implementation would result in unacceptable FPS, in order to achieve decent FPS a deep hacking into the engine would be required and sadly we're currently not structured to attempt that as first priority.
Hopefully we'll find a way to get triple screen in ACC in the future.
The other day i tried using the Immersive lcdpro application and i can say it made wonders with no fps cost, please put something similar in the game, i am a triple screen user and still i love the game with almost 200 hours played, if you can help us triple screen users with something that can help us a little bit i would be deeply grateful.However we are trying a screen space distortion effect that should mitigate the problem while retaining acceptable frame rate
The other day i tried using the Immersive lcdpro application and i can say it made wonders with no fps cost, please put something similar in the game, i am a triple screen user and still i love the game with almost 200 hours played, if you can help us triple screen users with something that can help us a little bit i would be deeply grateful.
I'm the opposite, I think people are being way too precious about the date. I get that delays are bad and we all want the game ASAP. But I want it to be done right and if that takes a bit longer I don't have a problem with that. I know full well that releasing a new product is going to have teething problems. I've been involved in launches where a product worked flawlessly in house through months of testing but as soon as it got into the customers hands it broke down.I'm just a customer reacting to the manufacturer of a product I purchased. That's without judgment, but from what I see too many people are way too forgiving when it comes to delays and lack of communication like this.