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Tracks Matsugadake 0.8

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Bogo265 submitted a new resource:

Matsugadake - Road Circuit

Matsugadake
This is a short 1.1 km hilly track, that runs for a section of a highway and loops around on the narrow village roads. Highway is smooth, but side roads are rough. It's more suitable for a softer ride or rally cars.

It's a fantasy circuit, based on a fusion between the real location and road alignment in Japan using Google maps, but made to look somewhat European due to the xpacks that I had available in RTB.

This is my first track, so I hope you all enjoy it!...

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wow, that looks really nice. :)

However, 6 pits is a bit too few. Would be awesome to have a few more. Maybe at least 16.
I'm thinking of running this track when we do race the Ford Escort. ;)
 
Already commented on the ratings, so here are a couple issues I've noticed:

- Getting a weird pulsating vibration on the FFB, like if the road has bumps all the time, and they increase with speed, something that should be fixed asap (using xbox controller to test), since this makes it almost undrivable.

- Replay cameras are placed too far away, neither of them work as they try to zoom in through the vegetation but never show the car (just noticed the proper cam is the number 10).

Screenshot_a3dr_honda_s800_matsugadake_18-7-117-12-39-59.jpg


A jump cam on the railroad tracks would be cool :)
 
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Fun track, great textures.

I think if you removed the 2 big (haybails?) that makes that chicane, and all the cones on the main straight it would be a lot better. Flying down to turn 1 at near 200 kph would be intense for braking.
 
Is just for me that it ends up in an roadblock? I can't pass it.
 

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  • Screenshot_bo_caterham_super_seven_1700_ss_lhd_Matsugadake_24-7-117-11-39-40.jpg
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Hello!
Looks good. But please reducing trees count! This is a memory-killer track. Don't needed for far trees to be 3D. Only the close trees. There are about 7000 trees. This is too much. Try it so like this:
capture_07262017_103209.jpg capture_07262017_103130.jpg
2D walls with tree texture.
 
Already commented on the ratings, so here are a couple issues I've noticed:

- Getting a weird pulsating vibration on the FFB, like if the road has bumps all the time, and they increase with speed, something that should be fixed asap (using xbox controller to test), since this makes it almost undrivable.

- Replay cameras are placed too far away, neither of them work as they try to zoom in through the vegetation but never show the car (just noticed the proper cam is the number 10).

View attachment 202357

A jump cam on the railroad tracks would be cool :)

Thanks for the comment. I'm fixing the mesh right now. It's got too big of a crown in the middle, which is why is pulls the car all the time. I'll flatten it more. Yes, the cam 10 is the only proper one. I'll probably get rid of the rest and make another set with some close-ups like you suggested.
 
Fun track, great textures.

I think if you removed the 2 big (haybails?) that makes that chicane, and all the cones on the main straight it would be a lot better. Flying down to turn 1 at near 200 kph would be intense for braking.

That's a good suggestion. I've been having a hack of a time trying to make AI work on those tight corners so that's getting fixed.
 
Hello!
Looks good. But please reducing trees count! This is a memory-killer track. Don't needed for far trees to be 3D. Only the close trees. There are about 7000 trees. This is too much. Try it so like this:
View attachment 203688 View attachment 203689
2D walls with tree texture.

Thanks! Yes, you are right. I'll look at reducing them. Mind you there are a few other blocks that make this track a memory killer, but I'll give it a go.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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