Major RSR Formula Three Assetto Corsa Mod Update Released

Paul Jeffrey

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RSR Formula Three Mod - Assetto Corsa 3.jpg

The already quite incredible RSR Formula Three car from the Radiator Springs Racing Modding team has just been updated to Version 3 for Assetto Corsa, bringing one of the most impressive car modifications for the game up to another level in detail and quality.


With many fans left eagerly anticipating a new update to fix the broken sound effects caused by the recent Assetto Corsa fmod update, RSR have surprised us all be deploying a massive update to the popular mod and simply excelling themselves with a car that is sure to fire right up to the very top of many peoples favourite content lists in the game. The V3.0 update adds the latest version 10 tyre model to the vehicle, brings improvements to the 3D model and shaders used with the car and adds many physics changes. For a mod of this kind, the below changelog is indeed sizeable...

You can download the RSR Formula 3 version 3.0 in our Assetto Corsa downloads section right here. Please don't forget to leave a comment and rate the download!

RSR Formula 3 Update V.3.0 Release Trailer
V3 Update Changelog:

3D Model

  • Improved 3D and shaders
  • Added chromo, opaque and metallic effect (thanks to Marco Calesella for his help)
  • Several parts completely remodeled:
  • rear wing
  • rear diffuser
  • tyre profile (the thread is now much more visible)
  • steering wheel is now fully modeled in 3D. Small bolts, display screen and so on.
  • rear light is now also remodeled in 3D. The rear light is now blinking in the pitlane
  • new tiny details on the interior
  • 3D optimization to improve performances
  • New LODs
  • Added seat belts (created by Marco Calesella)
  • Driver helmet is now appearing in the showroom
  • New delta function added to the steering wheel display
  • New internal/external cameras
  • Added dashcam
  • Tuned driver head movements
Specific VR modifications:
  • Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects. Just use the kn5 included in the f312_oculus.zip
During our tests we've noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes position seems to be ignored for some reasons.
A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future.

As a workaround use the official app to save the correct position. You just need to do this once.

Skins
  • added new skin Scuderia MRT (created by Marco Calesella) as an example of the new chromo effects introduced in the new version.
  • added seatbelts_textures_package. Those are created as skins for easy preview in the showroom. You can use those seatbelts of different brands in your own skins simply copying textures in your skin folder.
Sound
  • Sound upgraded to the new fmod project structure (updated by Davide “elMariachi90” Cervone).
Physics
  • Tyres upgraded to the newest tyre model v10 and fine tuned.
  • Tyre radius dependent on speed, calculated based on tyre manufacturer specs
  • Tyre falloff tuned to have a realistic feeling when losing grip
  • Improved tyres behaviour in fast changes of direction. The car has a now more direct response.
  • Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger.
  • Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa
  • Brakes pads efficiency based on real data
  • Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsport’s drivers
  • Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future.
  • Tuned damage model for the aerodynamics.
  • Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob.
  • Steer assist set to 100% by default instead of 50. It’s still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly.
  • Fixed downshift profile causing the car to slightly lock the rear during downshifting
  • Changed step for ARBs to be make the selection easier
  • Added fuel consumption for accurate fuel estimation for AI (no changes for driver fuel consumption that was already tuned to the same number)

IMPORTANT NOTE: Setups of the previous version are NOT COMPATIBLE with the new version due to changes on the aero model.

RSR Formula Three Mod - Assetto Corsa 2.jpg
RSR Formula Three Mod - Assetto Corsa.jpg


Assetto Corsa is available for PC, Xbox One and PlayStation 4 right now.

If you like mods and you like Assetto Corsa then simply put, RaceDepartment is the place for you! We have an excellent modding archive for you to browse and download and we even have our very own place for modders to discuss their work in progress in our Modding Discussion sub forum. If adding new content to the game isn't your thing, that's fine! Jump into some epic racing events in our Assetto Corsa League and Club Racing sub forum! It's all here at RD, so pop in and say hello!

Do you like the RSR Formula Three mod for AC? Which is your favourite piece of add on content in the sim? Let us know in the comments section below!
 
Last edited:
I do like this car. Aero balance seems very stable though but I don't have real data.

On another note: F2002 Post? :(
 
Last edited:
What does that have to do with this? This is 3rd party content from a group of highly talented modders. Not official content.

Well Paul's excellent article did include the question. Which is your favourite add on content in to the sim ?

Since I am only a peasant console user of Assetto still awaiting a content update that I paid for months ago I guess I just had to vent. Sorry bro my bad, thanks for pointing out though
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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