AC Lotus 98T @ Nurburgring GP - Thursday, October 23rd

Assetto Corsa Racing Club event
98T Nurburgring GP.png

“Where turbos go to die, and engines are more expendable than tires“


Haven't got the game yet? Buy Assetto Corsa directly from the RD Store for only 29,99 Euro

Special Notes:


  • Make sure you have read, and fully understand the Racing Club rules. Remember, breaking the golden rule will earn you a 30 day suspension
  • As long as written chat isn't available the use of Teamspeak is mandatory. If you can't join our Teamspeak channel and stay in it for this event please sign out in time.
  • Sign up and reserve your slot before 02:00 GMT. If you are unable to be present, make sure you sign out prior to booking, so your spot can go to someone else.
  • Passwords will be given out on Teamspeak during the booking period.
  • When You Enter A Passworded RACEDEPARTMENT.COM SERVER YOUR PROFILE NAME IN ASSETTO CORSA HAS TO MATCH YOUR REAL NAME YOU USED TO GET YOUR LICENCE. And only your real name no letters or numbers added please. There are no exception to this rule. If you are having problems with this, contact a member of staff before the event has started.
  • How to change your profile nameCLICK HERE
  • Remember if you sign up and don't show up without signing out your name goes in the black book. Entry into the black book is not good for your license. We already have 27 drivers listed in this book!

Cars: Lotus 98T
Track: Nurburgring GP

(you have 60 minutes to book your slot on the server before practice begins)
Booking: 01:00 GMT | 21:00 EDT | 18:00 PDT
Practice: 02:00 GMT | 22:00 EDT | 19:00 PDT
Qualifying: 02:30 GMT | 22:30 EDT | 19:30 PDT
Race: 02:45 GMT | 22:45 EDT | 19:45 PDT

Race Length: 20 Laps
Start Type: Rolling Start (Add one lap to race distance for formation lap)

Racing Club Rules: click here
Teamspeak Password: click here
Teamspeak Installation Guide: click here

Important!

Rolling Start Rules:


    • First lap will be a controlled, single file pace lap.
    • The lead car controls the pace, and must stay between 80-150km/h (50-93 mph).
    • The lead car cannot accelerate to full race pace until his car is positioned between the final corner and the start/finish line. Once they're within in this designated zone, the lead car is free to accelerate to race pace at the point of his choosing.
    • There will be no overtaking during the pace lap, and no overtaking is allowed until your car has crossed the start/finish line.
    • If there are any queries regarding further clarification of this rule, please contact the event organizer.

Let's fill up the grid! You can ask other drivers to race with you by using the tag function of the forum. Just type an @ directly followed by the user name and this person will receive a notification. Example @Joao Alves

Our racing clubs are foremost meant to gain online experience so please help other drivers out when they have questions about the event, the car, the track, the setup or a combination. This is not a league race, it's not about who wins, it's for some fun, so please join us on TeamSpeak and build a little community spirit! The more fun we make it, the more inclined people will be to join in and make the grids bigger.

Priority access
In case of a large amount of sign-ups premium members are given priority access to enter this event.

NOTE TO CLUB MEMBERS:
I would just like to remind everyone these club events are just for fun. No matter if you are posting record lap times, or if you are vastly off the pace, how fast or slow you are does not matter. As long as you are able to follow the rules, and be courteous towards other drivers, you have something to contribute as well as something to learn from others. Please don't be discouraged by how well you know the car or track. If you are someone who is normally competing for podiums, but you don't know the track, look at it as a test of your instincts and an opportunity for the slower members to place higher. I realize everyone wants to be competitive, but this results in lower sign ups as people tend to shy away from events they are not as fast in. So please, sign up for events you are slow in as well. This is all about the fun and the learning experience, leagues will come later for all the aliens.


Entry List
  1. Chris Stacey
  2. Justin Talent
  3. Feliciano da Silva
  4. Keith Griffall
  5. Fred Locklear
  6. Chris James*
  7. Sun Levi
  8. Andrew Macpherson
  9. Antoine Sarracini
  10. Driver
  11. Driver
  12. Driver
  13. Driver
  14. Driver
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Last edited:
Sign me up please. This should be a really fun challenge!! Anyone with a decent setup I would appreciate a PM to help. Thanks:), I am very setup challenged with this type of car.
 
I've been having a lot of fun practicing, I've never driven these cars before. What kind of lap times are you guys able to get? I managed a 1:50 on qualifying tires.

Have you made sure to press 0 to set the car's turbo boost to 100% on quali-spec laps? I expect the pace to be a little bit quicker than that for quali at least (though at the cost of a truck load of destroyed engines :D).

I've also noticed that the RC has made this car slower, it's on my guesses anywhere from 1 to 2 seconds slower per lap than they used to be in the early access builds.
 
Have you made sure to press 0 to set the car's turbo boost to 100% on quali-spec laps? I expect the pace to be a little bit quicker than that for quali at least (though at the cost of a truck load of destroyed engines :D).

I've also noticed that the RC has made this car slower, it's on my guesses anywhere from 1 to 2 seconds slower per lap than they used to be in the early access builds.
The car is a little slower now because the engine limiter isn't set as high by default. It defaults to 100% now, and can be set above that as apposed to before, where 100% was the max.
 
Have you made sure to press 0 to set the car's turbo boost to 100% on quali-spec laps? I expect the pace to be a little bit quicker than that for quali at least (though at the cost of a truck load of destroyed engines :D).

I've also noticed that the RC has made this car slower, it's on my guesses anywhere from 1 to 2 seconds slower per lap than they used to be in the early access builds.
Thanks, I didn't know the turbo was adjustable. I saw some much faster times online so I wondered if I was missing something. I did max out the limiter setting though.

Any recommendations for sensible turbo and limiter settings for the race?
 
I'll give this one a go. I will probably suck, but who cares :p

Andrew, there are a lot of faster times, but on RSR, abou 90% of those fast times have mechanical damage off. They probably also were running 100% boost and had the Rev limiter maxed out.
 
I'm not the first to call this car a beast... but it is hard to come up with another word. Apparently 70% turbo and down will mostly prevent any engine damage, but even at that I have a seriously hard time just keeping the back from coming out from under me accellerating.

Is this just how such a car is driven, or is there some combination of setup options I can implement that will keep the car stable off the line or out of corners?
 
I'm not the first to call this car a beast... but it is hard to come up with another word. Apparently 70% turbo and down will mostly prevent any engine damage, but even at that I have a seriously hard time just keeping the back from coming out from under me accellerating.

Is this just how such a car is driven, or is there some combination of setup options I can implement that will keep the car stable off the line or out of corners?
The setup is in your right foot :p
 

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