So for some unknown reason ALL of my F1SR games, 92-93-94 have all simultaneously stopped playing, and strangely its all the Ligiers that seem to be causing CTD. The trace generates this, what does it mean?? What file, or path is suddenly corrupt/incorrect? Like I changed nothing at all with these mods, just overnight its stopped working.
SEARCHPATH=GAMEDATA\VEHICLES\F1_1992_F1SR\ALL_TEAMS\LIGIER\ECOMAS_26\
SEARCHPATH=GAMEDATA\VEHICLES\
SEARCHPATH=GAMEDATA\VEHICLES\\ALL_TEAMS\LIGIER
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR\ALL_TEAMS\LIGIER
MASFILE=JS37.MAS
MASFILE=F1_1992_F1SR\CMAPS.MAS
INSTANCE=SLOT008
{
MOVEABLE=TRUE
MESHFILE=JS37_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(350.0) SHADOWRECEIVER=TRUE
MESHFILE=F1CAR.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
MESHFILE=JS37_BODY_CS.GMT RENDER=FALSE COLLTARGET=FALSE HATTARGET=FALSE SHADOWOBJECT=(TRUE,SOLID,256,256) LODIN=(0.0) LODOUT=(350.0)
ACTOR=VEHICLE
INSTANCE=COCKPIT
{
MOVEABLE=TRUE
MESHFILE=JS37_COCKPIT_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
MESHFILE=DRIVER_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
}
INSTANCE=WHEEL
{
MOVEABLE=TRUE
MESHFILE=STERRINGWHEEL_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
}
INSTANCE=FWING
{
MOVEABLE=TRUE
MESHFILE=JS37_FRONT_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RWING
{
MOVEABLE=TRUE
MESHFILE=JS37_REAR_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS1
{
MOVEABLE=TRUE
MESHFILE=JS37_NOSECONE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=BACKFIRE
{
MOVEABLE=TRUE
MESHFILE=BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(30.0) SHADOWRECEIVER=FALSE
}
INSTANCE=DEBRIS5
{
MOVEABLE=TRUE
MESHFILE=SUSP_LF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS6
{
MOVEABLE=TRUE
MESHFILE=SUSP_LR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS7
{
MOVEABLE=TRUE
MESHFILE=SUSP_RF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS8
{
MOVEABLE=TRUE
MESHFILE=SUSP_RR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=BODY
{
MOVEABLE=TRUE
MESHFILE=DRIVER_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=HELMET
{
MOVEABLE=TRUE
MESHFILE=HELMET_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LFTIRE
{
MOVEABLE=TRUE
MESHFILE=LF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RFTIRE
{
MOVEABLE=TRUE
MESHFILE=RF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LRTIRE
{
MOVEABLE=TRUE
MESHFILE=LR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RRTIRE
{
MOVEABLE=TRUE
MESHFILE=RR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=HLIGHTDS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}
INSTANCE=HLIGHTPS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}
INSTANCE=DEBRIS2
{
MOVEABLE=TRUE
MESHFILE=JS37_ENGINE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS3
{
MOVEABLE=TRUE
MESHFILE=JS37_LEFT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS4
{
MOVEABLE=TRUE
MESHFILE=JS37_RIGHT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
}
}
SEARCHPATH=GAMEDATA\VEHICLES\F1_1992_F1SR\ALL_TEAMS\LIGIER\ECOMAS_26\
SEARCHPATH=GAMEDATA\VEHICLES\
SEARCHPATH=GAMEDATA\VEHICLES\\ALL_TEAMS\LIGIER
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR\ALL_TEAMS\LIGIER
MASFILE=JS37.MAS
MASFILE=F1_1992_F1SR\CMAPS.MAS
INSTANCE=SLOT008
{
MOVEABLE=TRUE
MESHFILE=JS37_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(350.0) SHADOWRECEIVER=TRUE
MESHFILE=F1CAR.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
MESHFILE=JS37_BODY_CS.GMT RENDER=FALSE COLLTARGET=FALSE HATTARGET=FALSE SHADOWOBJECT=(TRUE,SOLID,256,256) LODIN=(0.0) LODOUT=(350.0)
ACTOR=VEHICLE
INSTANCE=COCKPIT
{
MOVEABLE=TRUE
MESHFILE=JS37_COCKPIT_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
MESHFILE=DRIVER_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
}
INSTANCE=WHEEL
{
MOVEABLE=TRUE
MESHFILE=STERRINGWHEEL_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
}
INSTANCE=FWING
{
MOVEABLE=TRUE
MESHFILE=JS37_FRONT_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RWING
{
MOVEABLE=TRUE
MESHFILE=JS37_REAR_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS1
{
MOVEABLE=TRUE
MESHFILE=JS37_NOSECONE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=BACKFIRE
{
MOVEABLE=TRUE
MESHFILE=BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(30.0) SHADOWRECEIVER=FALSE
}
INSTANCE=DEBRIS5
{
MOVEABLE=TRUE
MESHFILE=SUSP_LF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS6
{
MOVEABLE=TRUE
MESHFILE=SUSP_LR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS7
{
MOVEABLE=TRUE
MESHFILE=SUSP_RF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS8
{
MOVEABLE=TRUE
MESHFILE=SUSP_RR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=BODY
{
MOVEABLE=TRUE
MESHFILE=DRIVER_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=HELMET
{
MOVEABLE=TRUE
MESHFILE=HELMET_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LFTIRE
{
MOVEABLE=TRUE
MESHFILE=LF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RFTIRE
{
MOVEABLE=TRUE
MESHFILE=RF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LRTIRE
{
MOVEABLE=TRUE
MESHFILE=LR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RRTIRE
{
MOVEABLE=TRUE
MESHFILE=RR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}
INSTANCE=HLIGHTDS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}
INSTANCE=HLIGHTPS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}
INSTANCE=DEBRIS2
{
MOVEABLE=TRUE
MESHFILE=JS37_ENGINE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS3
{
MOVEABLE=TRUE
MESHFILE=JS37_LEFT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS4
{
MOVEABLE=TRUE
MESHFILE=JS37_RIGHT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
}
}