Not only Forza's rip.... For example, the really good Ginetta Gt4/Supercup mod by Shaun Clarke has around 240k tris and only a lodB with 125k tris.
If i've not a great hardware, now i can make the other two, with 40 and 10k tris and enjoy the game and the mod himself whith higher resolution or higher details or better fps.... what's the problem with that?
None is forced to use it, but from my side, big thank you to the author.
forgive me if I'm wrong here, but didn't Shaun Clarke only update it ?? ,.. as in tweaking stuff on top what's already done ? (physics tweaks / texture tweaks ) , which doesn't speak of his skill to acutally make meshes from scratch ?
sure , it's better then nothing, but as Jayeen pointed out, the biggest issue for FPS is NUMBER of OBJECTS and MATERIALS used, if you then also have lot of objets sharing multiple materials, FPS goes up and the LOD doesnt' really help all that much
my LODs on Primera help quite a lot I think, but you will see that not only triangle count went down, but also nubmer of objects , and that's really what's needed the most
LodC and D was actually done FROM SCRATCH , rather then optimizing LODB , because not only it was faster but it also give me much cleaner result
no automatic optimizing tool would EVER give you something that will look similar to this ,and I belive it's 1 material, and another one for windows
perhaps there could be update to the tool where it would be smart about deleting objects and reducing materials , .. but this is going to be tricky