Kunos Marco Massarutto Responds to Assetto Corsa Console Criticism

Paul Jeffrey

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Assetto Corsa Console Response.jpg

Kunos Simulazioni's Marco Massarutto has offered a lengthy response to criticism from some sections of the sim racing community, regarding the perceived asumptions that Kunos plan to "water down" Assetto Corsa to appeal to a more broader console audience.

Although a move to consoles for Assetto Corsa is widely considered a good thing for the sim racing genre, allowing the hobby we all enjoy to spread to a wider audience and perhaps inspire players who wouldn’t normally consider serious driving sims, Massarutto has felt the need quash several common assumptions and worries of a section of the Assetto Corsa fanbase.

Massarutto took to Facebook with a lengthy retort explaining how Assetto Corsa for PC will not be diluted in any way by the move to console, and perhaps more interestingly he stated that the console version of the game will be every bit as simulation as its PC relative. Kunos are looking at the console market to see how popular a thoroughbred racing simulation can be, and personally I think that can only be a good thing for the sim racing genre as a whole.

One other interesting item came from the post by Massarutto, a sneak preview cockpit shot of the Porsche 911 RSR 3.0, due to join as part of one of three Porsche DLC packages in the coming weeks.

AC Porsche Preview.jpg


See the full Marco Massarutto quote below:

"Some thoughs and answers to assumptions and theories I read on forums about the launch of Assetto Corsa on console, the future of AC, the neverending question “will Kunos turn it in an simcadish on PS4/X1 to sell more?”, or -even better- “will Kunos turn the PC version in a simcadish to please a wider audience?"

Usually I don’t get bored to read hundreds (thousands?) of times the same questions people ask me, since I understand that everyday lot of people hear about Assetto Corsa for the first time. But when the same people ask the same questions or they underline the same points, sometime can be boring. Even because, no one needs to believe us. Just see and evaluate by yourself what there is out there.

Assetto Corsa console -> will be a simplified/simcade version of AC?
Since last January, on the internet there are a lot of “hands on” and previews of the console version, always played using a steering wheel. We showed it during the European tour, during the Vallelunga event last May, and the conclusions of the players/journalists have been always “it feels like the pc version”.


Another clue: what is the most known and appreciated characteristic of Assetto Corsa? Its car handling, and driving feeling. Which is the best reason why console gamers may decide to play Assetto Corsa, rather than Forza, or Gran Turismo? The number of cars? The graphics? I would say the fidelity of the simulation, the unique handling, the laserscanned tracks, the depth that a PC simulation can perform. If we subtract these factors, Assetto Corsa can’t compete with these titles, because it couldn’t offer nothing more these titles (created by talented people) feature at their best since years.

The most annoying question: now that AC console is ready for release, is going Kunos to make the PC version of AC more arcadish?

The console version of Assetto Corsa has been announced in mid 2015, the team started to work on it in late 2014. Since then, the PC version has been constantly improved, updated, expanded, with 7 major builds, several new tyre models (now we are at version 10 – TEN) adding features asked from SIMracers, and now we are going to release the 1.8 version on August 26th. The popularity of AC on PC is at the maximum level, it’s often in the Top chartz on Steam, people love it and enjoy it everyday, and they support us each time we release new features and content. Please give me a logical reason why we should change this, after 18 months of HUGE development brought ahead on PC after the 1.0 release. Simply, there is no reason why we should do this. So, ask yourself: in the last 18 months, on PC, did we converted AC 1.0 in a simcade, or we gave it even more depth?
We decided to bring AC on console to give ourselves THE answer to the question: “there is any potential on console market for a simulation like AC?”. As company that runs in this business, we have to know it. And we’ll know it soon. And the only way to answer this question is to bring on console the same experience people appreciate so much on PC, at the best we can. Period.


So, keep calm, don’t worry. The only way we can change the soul of our most successful creation is to make it even stronger."

Assetto Corsa will be available for Xbox One and PlayStation 4 on 26th August (EU) and August 30th (NA). Check out the recent console trailer here.
Check out the Assetto Corsa forum here at RaceDepartment for the latest news and discussion items regarding the simulation. Have a look at our new Modding Discussion forum, a place for modding teams and those interested in the world of content creation for AC to come together and discuss the process. Looking to download? Check out the Assetto Corsa mods section, a vast archive of top quality Assetto Corsa cars, tracks, apps and skins!

If all that isn’t enough, come visit us at the Assetto Corsa Racing Club. We have loads of informal racing events and serious top quality leagues for you to enjoy.

Does the latest statement from Kunos give you confidence in the ability of the team to still deliver a top quality PC product despite the move to console? Let us know in the comments section below!
 
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The question that needs asking now is "when is it going to be cross-platform enabled ?"
:ninja::unsure:
Well... ask Sony and Microsoft. Depends on them.

Edit: To clarify, from everything Kunos mentioned previously they apparently won't be able to update the PC and console versions simultaneously, so that alone would prevent cross-platform play. And that fully depends on the platform holders.
 
Cross platform is complex not only because of Sony and Ms but also due to the limitations in processing power of the current console generation, for example on the consoles you will have a 16 car limit online, on the pc you have no limit except your hardware ....
 
All that needs to be said.

@Colin Knowles Unfortunately, it just isn't realistic to expect cross-platform for AC. First, when it comes to the releasing of updates, Kunos has the freedom to choose when these updates are released on the PC. When going through the update process for console version, they have to go through a validation process to ensure that the update meets the standards that Sony and Microsoft have put forth.

Second, the current player count limitations of the console version as well as the PC version's mod support is a complete imbalance to the multiplayer. You're opening a can of worms by doing that. Unless the game is designed with cross-platform in mind from the get-go, it isn't an option that the devs can simply plug into the code.

I truly hope you enjoy the console version though, when it releases. I'm sure you'll be able to organize great races with other players here and other communities. :)
 
There's a huge difference between a game that had a console focus right from the start and a game that's created as a PC game and released as a PC game and then ported to consoles.
IMO the Kunos way is the only way to do it:
start on the powerful system and then see how to get it running on a lesser system.

Regarding cross-platform: AC supports wheel and gamepad input on all systems and there's the same physics underlying and they don't use P2P for their lobbies. So basically there's no problem supporting cross platform. Of course the console validations and update costs force every developer to collect as many updates as possible in big patches, so the versions would differ no doubt and as long as there are core updates coming there's no chance we will see cross platform racing. Sadly.
 
Why does the PC version need gpu that cost's twice as much as a console to run if they the same?
You're always going to have extra performance overhead when running a game on DX11 (high levels of abstraction) versus the APIs used on the consoles. Developers have much lower level access to the hardware of the console, which also has fixed specifications that allow them to optimize the game, resource usage for that specific set of hardware.

Luckily, Kunos has made a breakthrough in optimization for the PC which will release in the 1.8 update alongside the console release which should help out with performance, not that performance has been a problem.

I'm sure as developers start to integrate DX12 and Vulkan APIs into future versions of their games, you will see the disparity in performance/cost on a PC compared to a console become nearly non-existent.
 
Ok. Finally we have somes answers around our questions and worries.
But i'm now scared about this famous 1.8 patch. It appears that the lowest system will conditonner the most efficient system to satisfy the mass of players. Is it real that the 1.8 patch will downgrade the graphics ? Or is it a rumor ?
 
Ok. Finally we have somes answers around our questions and worries.
But i'm now scared about this famous 1.8 patch. It appears that the lowest system will conditonner the most efficient system to satisfy the mass of players. Is it real that the 1.8 patch will downgrade the graphics ? Or is it a rumor ?

Where do you get your rumors? There has been some tuning on the PC side most likely resulting in better FPS and there have been other enhancements improving the graphics, mainly about reflection aliasing. So looks like sunshine coming in next friday for us PC users.
 
Ok. Finally we have somes answers around our questions and worries.
But i'm now scared about this famous 1.8 patch. It appears that the lowest system will conditonner the most efficient system to satisfy the mass of players. Is it real that the 1.8 patch will downgrade the graphics ? Or is it a rumor ?
Not sure where you heard that, but from the few screens of the new reflections that have been shown, the game certainly has not seen a downgrade in visual fidelity. The amount of aliasing around the cars has been massively reduced.
 

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