Kunos End of Year Message Hints at Future Plans

Paul Jeffrey

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Assetto Corsa New Year Message.png

Marco Massarutto of Kunos Simulazioni has released the now traditional end of year message to fans of Assetto Corsa, with some interesting insights revealed...

Launched across the various Assetto Corsa social media channels earlier this afternoon, Massarutto pays homage to the work undertaken to get Assetto Corsa to the stage it finds itself today, whilst dropping the most significant hints yet that a new project could well be under way in the not too distant future... read on for the full New Year message post from Kunos:

Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife based entirely on laserscan data. In 2016, we released the simulation to consoles thanks to the partnership with 505Games, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game. The free Bonus Pack #3 recently released is dedicated to all of them.

Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.

Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game"; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.

In 2011, Assetto Corsa was conceived to be a moddable platform featuring - possibly - 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community. And sometime we still can't believe that Assetto Corsa has gone so far.

But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the "right people" to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it's something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the "old guard" who joined us since the beginning and all the other people you've learned to know during this adventure.

All of the above thanks also to our new "Benevolent Overlords" in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.

Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.

There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it's time to move forward.

When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future. - Marco Massarutto, Assetto Corsa's Brand & Product Manager

Want to know more about how Kunos go about making cars for Assetto Corsa? Well worth a watch:
Assetto Corsa, available now for PC, Xbox One and PlayStation 4.

Check out the Assetto Corsa Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. We host quality League and Club Racing events, have a selection of fantastic mods to download and some of the best community conversation. Join in the discussion today.

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What do you make of the end of year message from Marco? Looking forward to the future of Assetto Corsa / Kunos? Let us know in the comments section below!
 
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New game (AC2?) but compatible with actually AC mods. Always completely moddable not as PC2. Planet Mods is the fuel of AC (7522 files/mod only on RD).
Surely improvements as weather (rain), night and day (with correct car and tracks lights) and a better AI (for Offline). And a correct reflections on the mirrors in external camera. I hate them! :whistling::whistling::whistling:
Well one thing is for sure , I highly doubt anyone at Kunos is planning to redo the entire UV layout on almost 200 cars and paint all the liveries again , to simply to make the old ones not work , now that is over the top ,
so if the game is at least modable and not locked I am quite sure the 6k+ liveries floating about online should work at least :D:D
 
crisply clean and clear graphics instead of this blurry mess :p

Am I the only one whose AC does not look like a blurry mess? Surely it can't be the case. ¯\_(ツ)_/¯

I've even seen multiple people on that one extinct blog say that AC looks like a PS2 game and I simply cannot wrap my head around it. To me it is kinda amazing that this game looks as good as it does for an "indie sim" running on an in-house developed engine that began its development in 2011 (or even earlier judging by when the first teasers were rolled out) before the tech demo dropped in 2012. It is an old game by this point and for its age it looks tight. Sure there are improvements to be made, but a blurry mess? Really? The only sim cleaner and crisper than AC atleast in my experience is iRacing but then again, only by a small margin. I don't even run AC maxed out. Granted I don't own the new PCars, so can't compare it with that. I guess I'm just lucky that my AC looks fresh and crisp as hell. :D

But yeah, one can only hope for a PC sim that looks like GT Sport. Good lord the lighting in that game (even though it is baked in and not dynamic AFAIK) is soooo gorgeous. Get on it Kunos, I believe. :inlove:
 
Am I the only one whose AC does not look like a blurry mess? Surely it can't be the case. ¯\_(ツ)_/¯

I've even seen multiple people on that one extinct blog say that AC looks like a PS2 game and I simply cannot wrap my head around it. To me it is kinda amazing that this game looks as good as it does for an "indie sim" running on an in-house developed engine that began its development in 2011 (or even earlier judging by when the first teasers were rolled out) before the tech demo dropped in 2012. It is an old game by this point and for its age it looks tight. Sure there are improvements to be made, but a blurry mess? Really? The only sim cleaner and crisper than AC atleast in my experience is iRacing but then again, only by a small margin. I don't even run AC maxed out. Granted I don't own the new PCars, so can't compare it with that. I guess I'm just lucky that my AC looks fresh and crisp as hell. :D

But yeah, one can only hope for a PC sim that looks like GT Sport. Good lord the lighting in that game (even though it is baked in and not dynamic AFAIK) is soooo gorgeous. Get on it Kunos, I believe. :inlove:
actually graphicswise is nice, i especially like cockpits and shadows in vr, but imo they are too heavy on pp fx, especially blur and bloom. Since you dont play on ultra those effects may be lower for you so game looks crisper (thats the case with some games, especially when few effects are under one setting eg. arma 2 or pubg)
 
I want Kunos to emulate Reiza
Please do not emulate Reiza Kunos, their staff are incompetent they are bottom of the pot modders that no other studio wanted, the best went to sector 3 studio and slightly mad studio, they can not create their own engine, their content is boring, this is why their software is so unpopular and the least most played racing title on steam ever in the history of sim racing.

Kunos you are doing just fine, no need to emulate others, when your product, is the most played sim racing title on steam, for the third year running.
 
Please do not emulate Reiza Kunos, their staff are incompetent they are bottom of the pot modders that no other studio wanted, the best went to sector 3 studio and slightly mad studio, they can not create their own engine, their content is boring, this is why their software is so unpopular and the least most played racing title on steam ever in the history of sim racing.

Kunos you are doing just fine, no need to emulate others, when your product, is the most played sim racing title on steam, for the third year running.
Damn thats low man , yes the graphics engine is old in this day and age but what they have done with it is magical , the new content looks lovely , and physics wise personally with the right setup its one of the best simulators out there , crazy talk man calm down.
 
Please do not emulate Reiza Kunos, their staff are incompetent they are bottom of the pot modders that no other studio wanted, the best went to sector 3 studio and slightly mad studio, they can not create their own engine, their content is boring, this is why their software is so unpopular and the least most played racing title on steam ever in the history of sim racing.

Kunos you are doing just fine, no need to emulate others, when your product, is the most played sim racing title on steam, for the third year running.

I used to work Reiza. I have high opinions of you too.

Kunos should to their own thing, not copy others. If everyone copied everyone else, we'd have the same games and nothing new. Assetto Corsa should make its own path.
 
I don`t care about night and rain or even more cars. Give me more tracks, love the laser scanned tracks cant beat them.:D
1st reason why I bought the game and the only reason why in almost 4 years I doubt I have even downloaded more than 4 modded tracks , scanned or nothing for me , to me its the best feature , laser scanned tracks , which unlike iracing you dont have to remortgage your house to play it :D:D
 
I'm extremely happy about Assetto Corsa as it's now.
Probably the only things I would like to see implemented are actions that can keep professional crashers away from the game, and a new-faster UI :D.
I think its fine man the launcher always gives me time on a morning to make a cup of coffee and a few slices of toast before it starts :geek::roflmao::roflmao:

Personally been honest now I use CM content Manager , to me feels like the missing link to AC ,
the features on it are mind blowing Ilja Jusupov is simply a master with this CM the guy is a wizard ...
 
Sounds like more great stuff ahead.
Glad i picked this up in 2013 and followed this since - it's got better all the time.

Just wish i picked up those bitcoins I meant to buy at the same time, but never got round to it playing AC too much :p
 
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