Kunos Brands Hatch Complete Texture Update

Tracks Kunos Brands Hatch Complete Texture Update v1.0

Login or Register an account to download this content
ClimaxF1 submitted a new resource:

Kunos Brands Hatch Complete Texture Update - Texture Update including new lighting

Hi Guys

Here is my update for the Kunos default ks_brands_hatch track.

This track standard already looks pretty good, I didn't want to change much but rather improve.

Hopefully you guys will enjoy this one :)

Installation:

- Download my update and install (manual install)

- My extension file includes new lighting and a shader replacement for 3D tree branches, if you already have a extension file with rainfx etc you can simply add my settings to your file...

Read more about this resource...
 
Hello

So Brands is my second home and there is actually a few bits that need removing and changing, if you could please?

The Bridge on the run up to Druids Hairpin (T2) is now Burton Power. Also, At the T4, that long barrier, splitting the GP and Indy, does not exist. They have 2 small barriers on the Indy join for the GP track, allowing cars to still pass through this. Can this be removed please?
 
Also, alot of the sponsor boards need updating to current adverts, Aswell as flags adding to the top of of the timing tower poles :)
Hi there

I really wanted to get this track to look pretty first.

As for 3D modelling or removing and adding new objects, this is something I do not know how to do.

I can ask a friend to assist me with this.

Generally speaking, all my track updates are graphical or texture updates, sometimes new textures.

Lighting I can do too but that's as far as my skills go :)

Banners is something I would like to include with my next update, also want to redo night lighting.

Thanks for the message and hopefully we can see some more updates with beautiful track soon.

Regards

ClimaxF1
 
Hello, thanks for the update, but how do I activate the skin?
Hi there

Copy my update into the main track folder as per my update.

Once you have installed my update (manually, do not use CM to install), select my skin in content manager to activate skin.

CM_Brands_Hatch_Circuit.png
 
I have some dead trees on this track does this skin update fix that?
 

Attachments

  • 20241017004756_1.jpg
    20241017004756_1.jpg
    324.3 KB · Views: 12
  • 20241017004733_1.jpg
    20241017004733_1.jpg
    323.7 KB · Views: 12
  • 20241017004639_1.jpg
    20241017004639_1.jpg
    267.2 KB · Views: 9
Csp latest preview and pure latest version. But these trees always looked like that since years, no matter which csp version and no matter if pure was on or not.
 
Last edited:
I need more info what do I have to look for? When I search „Ext config brands hatch“ I find nothing when I search „ext config“ I find too much.
 
'Brands config' would do but here you go:
Thanks that fixed it! No more dead trees!
 
Last edited:
Thanks that fixed it! No more dead trees!
Have not checked this file yet as 3D tree's look perfect on my my side but do make sure that you included my lighting and settings in my ext folder in that ext file.

Something that I did mention on main page.

If you are using any other ext file simply add my settings to it :)
 
Last edited:
Thanks that fixed it! No more dead trees!
If you prefer to use @ClimaxF1 Brands Hatch mod but would also like to eliminate the 3D trees like I did in my mod, just copy and paste the code below to his ext_config file:

;;;;; 3D Tree Removal ;;;;;

[MODEL_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION = Hides the 3D trees
HIDE = tree3d_017_SUB0, tree3d_017_SUB1, tree3d_019_SUB0, tree3d_019_SUB1, tree3d_020_SUB0, tree3d_020_SUB1, tree3d_021_SUB0, tree3d_021_SUB1, tree3d_022_SUB0, tree3d_022_SUB1, tree3d_023, tree3d_024, tree3d_025_SUB0, tree3d_025_SUB1, tree3d_026_SUB0, tree3d_026_SUB1, tree3d_027_SUB0, tree3d_027_SUB1, tree3d_028_SUB0, tree3d_028_SUB1, tree3d_029, tree3d_030, tree3d_031_SUB0, tree3d_031_SUB1, tree3d_032, tree3d_033, tree3d_034_SUB0, tree3d_034_SUB1, tree3d_035_SUB0, tree3d_035_SUB1, tree3d_036_SUB0, tree3d_036_SUB1, tree3d_037, tree3d_1, tree3d_10_SUB0, tree3d_10_SUB1, tree3d_11_SUB0, tree3d_11_SUB1, tree3d_12_SUB0, tree3d_12_SUB1, tree3d_16_SUB0, tree3d_16_SUB1, tree3d_1b_SUB0, tree3d_1b_SUB1, tree3d_2, tree3d_2b_SUB0, tree3d_2b_SUB1, tree3d_3, tree3d_4, tree3d_7_SUB0, tree3d_7_SUB1, tree3dtest, Object435, g006, g005, Leaves?, branch?
FILE = ks_brands_hatch.kn5

[MODEL_REPLACEMENT_...]
DESCRIPTION = Hides tree shadow object. Not sure if this is related to 3D trees. You can set inactive and see if you notice a difference.
ACTIVE=1
HIDE = tree_shadow?
FILE = ks_brands_hatch.kn5

;;;;; End 3D Tree Removal ;;;;;
 

Latest News

What is on your wishlist for AC Evo

  • Free roam

    Votes: 251 39.4%
  • Online service

    Votes: 155 24.3%
  • Advanced feature AI

    Votes: 277 43.5%
  • Graphics

    Votes: 194 30.5%
  • Car customization

    Votes: 193 30.3%
  • Modding

    Votes: 421 66.1%
  • Career

    Votes: 212 33.3%
  • License

    Votes: 113 17.7%
  • VR Support

    Votes: 153 24.0%
Back
Top