Karting de Ploemel

Tracks Karting de Ploemel 1.0

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Greetings sebinou, I may not have stated my issue correctly. When I start your Ploemel track my kart spawns at the pit exit with the lollypop marshal standing on the racing line of the actual track and each lap completed I drive through or over the 3D figure which spoils the realism I wish to achieve. If the car spawn/lollypop marshal point could be moved to inside the pits then this would resolve the issue. I wish to add I do not have this problem with any of my other tracks. Regards Mike
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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