[INCLUDE]
INCLUDE=common/conditions.ini
[CONDITION_0]
NAME=NIGHT_SMOOTH
INPUT=SUN
LUT=(|0=0|88=0|88=1|180=1)
LAG=0.96
[GRASS_FX]
GRASS_MATERIALS=Background
ORIGINAL_GRASS_MATERIALS =
SHAPE_SIZE = 7.5 ; general size
SHAPE_TIDY = -0.5 ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_WIDTH = 1 ; grass width relative to its heigh
MASK_MAIN_THRESHOLD = 0.05
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
OCCLUDING_MESHES = OBJ89_SUB?
[RAIN_FX]
PUDDLES_MATERIALS = TarmacDarkAC, TarmacWornAC, TarmacDarkCracked, TarmacDarkAC.009, Asphalt2
SMOOTH_MATERIALS = roadsign?, Solar
SOAKING_MATERIALS = Background
[LIGHTING]
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1
SPECULAR_MULT=0
[LIGHTING]
LIT_MULT=1.0
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0
[LIGHT_SERIES_0]
DESCRIPTION=Street Lights
ACTIVE=1
MATERIALS=Street Light, Street Light2
DIRECTION=0,-1,0
OFFSET=0,2,0
RANGE=25
SPOT=160
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=11
FADE_AT=850
COLOR=255, 173, 65, 0.015
SINGLE_FREQUENCY=1
CONDITION=NIGHT_SMOOTH
[MATERIAL_ADJUSTMENT_0]
DESCRIPTION=street light emissive
ACTIVE=1
MATERIALS=Street Light, Street Light2
KEY_0=ksEmissive
VALUE_0=255,147,41, 0.7
VALUE_0_OFF=0, 0, 0
KEY_1=ksAmbient
VALUE_1=0
KEY_2=ksSpecular
VALUE_2=0
CONDITION=NIGHT_SMOOTH