jusk's IndyCar 1995 Custom AI

Other jusk's IndyCar 1995 Custom AI v0.4

Login or Register an account to download this content
jusk submitted a new resource:

jusk's IndyCar 1995 Custom AI - IndyCar 1995 Season (F-USA_Gen1) custom AI with track-specific driver lineups

An alternative 1995 IndyCar custom AI file for the F-USA_Gen1 cars. This builds on @Henrique Freitas's file, adding a few extra features and tweaks.

v0.1 of this file is included with Henrique's skinpack. This v0.2 adds some further refinements to improve AI on AI overtaking, etc.

Features:
  • Historically correct drivers for 1995 tracks* currently in AMS2...

Read more about this resource...
 
Just to note the bug stopping most of the specific-track overrides from working with F-USA_Gen1 has been confirmed as fixed for the upcoming 1.3.6.0 build - so this AI file will work fully as intended then :)
 
jusk updated jusk's IndyCar 1995 Custom AI with a new update entry:

v0.3

Changes include:
  • Various tweaks to better reflect historical driver/team performance and bring this file more in line with my F1 AI files.
  • Additional track-specific performance overrides (including for Jacarepaguá Oval, until such a time as we get some ovals that were actually used in '95).
Note: all track-specific overrides should now work (from the v1.3.6.0 release candidate onward) - meaning stars like Hubert Stromberger, Domenico Schiattarella, Johnny...

Read the rest of this update entry...
 
jusk updated jusk's IndyCar 1995 Custom AI with a new update entry:

v0.4

Changes include:
  • Added historically accurate vehicle reliability values to work with the Advanced Mechanical Damage Modelling (AMDM) system. This makes the cars of Scott Pruett and Al Unser Jr. almost bulletproof, with the likes of the Fittipaldis (Emerson and Christian), Jimmy Vasser and Paul Tracy far more prone to mechanical troubles.
  • Added fuel_management values.
  • Additional track-specific driver and performance overrides (including for Indianapolis).
  • Added...

Read the rest of this update entry...
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top