I installed several highly-rated dirt-oval mods from RFC, a few tracks from RFC (that were still available) and a couple track packs from the TrippTeam server. And I almost completely fail to get any semblance of decent racing with the AI. So far, with ‘321 Bandit Sprint Cars’, out of 48 tracks that I've tried, the AI can be said to drive properly well on three. On the rest, at best the AIs drive too slowly even at high strength settings, and are easy to overtake despite my noob skills with dirt ovals. Mostly, however, they just swerve randomly, running into the walls or off the track, colliding with each other and the player, generally getting in the way of others, and not doing any actual driving.
I haven't tried all of the same tracks with other mods, but various attempts show exactly the same problems.
Is there some trick that would make the AI run well? Or are these tracks made solely for multiplayer?
The consistency of problems between mods, plus what I heard about the AI before, suggest that this is a fault with the tracks, and I just need to leaf through them until I gather a few good ones. However, perhaps I don't know something about choosing the mods and matching them to tracks. Neither the mods nor the tracks mention which pairings should work, maybe with a couple exceptions. It would be understandable if the AIs worked when the mod matches the tracks—but instead, 321 Bandit cars are poor on 321 tracks, and DWD Late Models are poor on DWD tracks.
I've heard about the technology of ‘training’ the AI, but it sounds rather suspect to me: I hoped instead that people who know more about dirt racing would put some of that knowledge into their mods and tracks, so I could judge my novice attempts by the AIs' performance—instead of getting some generic AI driving that the ‘calibration’ should deliver.
It's kinda awkward when NR2003 tends to have better AI on dirt ovals than rFactor—even if they just drive the same as on pavement—considering that rFactor has a much wider ‘range’ of physics, so dirt racing and various weird cars feel better in it. However, I also noticed that offroad cars in general tend to have questionable AI, so maybe the game just can't cope with them—though again there's difference between tracks.
Mods that I've tried so far:
- DirtWorks Designs Late Models 2011
- DirtFactor Late Models
- SPR USAC National Midgets 2
- 321 Bandit Sprint Cars 1.0
- SPR POWRi Midgets 2014
I haven't tried all of the same tracks with other mods, but various attempts show exactly the same problems.
Is there some trick that would make the AI run well? Or are these tracks made solely for multiplayer?
The consistency of problems between mods, plus what I heard about the AI before, suggest that this is a fault with the tracks, and I just need to leaf through them until I gather a few good ones. However, perhaps I don't know something about choosing the mods and matching them to tracks. Neither the mods nor the tracks mention which pairings should work, maybe with a couple exceptions. It would be understandable if the AIs worked when the mod matches the tracks—but instead, 321 Bandit cars are poor on 321 tracks, and DWD Late Models are poor on DWD tracks.
I've heard about the technology of ‘training’ the AI, but it sounds rather suspect to me: I hoped instead that people who know more about dirt racing would put some of that knowledge into their mods and tracks, so I could judge my novice attempts by the AIs' performance—instead of getting some generic AI driving that the ‘calibration’ should deliver.
It's kinda awkward when NR2003 tends to have better AI on dirt ovals than rFactor—even if they just drive the same as on pavement—considering that rFactor has a much wider ‘range’ of physics, so dirt racing and various weird cars feel better in it. However, I also noticed that offroad cars in general tend to have questionable AI, so maybe the game just can't cope with them—though again there's difference between tracks.
Mods that I've tried so far:
- DirtWorks Designs Late Models 2011
- DirtFactor Late Models
- SPR USAC National Midgets 2
- 321 Bandit Sprint Cars 1.0
- SPR POWRi Midgets 2014
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