I'm working on some traffic layouts for road tracks which I'll share on RD once done. Sometimes there's not enough space for the AI to make a safe U-turn, and I'd like to get rid of objects like barriers for a better U-turn point. Releasing a modified KN5 is not an acceptable option. Is there any trick I can use to disable objects without touching the existing KN5 file?
CSP does provide a "[MODEL_REPLACEMENT_X] HIDE=" option, but it doesn't work on physical meshes. By adding a new KN5 I can override the texture, but the mesh won't be overridden even if a different object with the same name exists.
At the moment, my solution to overcoming barriers is to build a bridge over them. This works, but it's an ugly solution.
CSP does provide a "[MODEL_REPLACEMENT_X] HIDE=" option, but it doesn't work on physical meshes. By adding a new KN5 I can override the texture, but the mesh won't be overridden even if a different object with the same name exists.
At the moment, my solution to overcoming barriers is to build a bridge over them. This works, but it's an ugly solution.