Wow, someone disagreed with me saying I preferred r3e, lol
I was kind of bummed that Ron took the path he did but to each his own. I am not him and I stuck it out. There were ups and downs I think for many of us but we didn't give up on it and very much looking forward to the planned additions that are coming.You'll be talking like Big Ron next.
Your hatred makes sense now that it has been revealed that you were shown the door early in the PCARS development.
I was testing on was Watkins Glen and to this day the cars seem really good to me on that track. Since release and putting in time in other locations I am having somewhat of a mixed experience from the different combinations I have spent time with and so are my feelings mixed overall.
Never tested Forza Horizon or Forza Anything but not tested Azure Coast with 30 AI but only with 1 AI, that's enough for street race. I believe it would be quite messy if your and your friends start a real 30 cars street racing in any normal highways, this is not F&F LOL...Tried a point to point race in my career mode last night, load of arse.
That is in no way simulation it was like a bad Forza Horizon, it was just a crash fest from start to about 2 minutes in I jacked it in. Whoever thought 30 street cars on a narrow road would end well was wrong, especially with the wonky AI. Needless to say I wont be bothering with that again.
Which one of the 80,000 investors suggested that should hang their head in shame.
Lol, i was a junior member from 2012 till the time the game was removed from my steam library a few weeks ago, so whilst i didn't buy the game, i did play the final build and experienced the bizarre ffb system and concluded that this is Shift3 based on the weird/forgiving driving model.
Btw, you mention my negativity, have u read some of the steam feedback.....ouch, you got nothing to worry about from me, lol
Highest played racing game on steam avg.
Most time spent in managing a private server AND FFB.Highest tweaking ffb wasted hours on steam avg too...
quit possible if your anal retentive with your settings, and don't want to do a quick Google search of the thousands posted on the Web and trying to make it feel like another title, but by the look of the packed online servers the majority seem to have figured it outHighest tweaking ffb wasted hours on steam avg too...
quit possible if your anal retentive with your settings, and don't want to do a quick Google search of the thousands posted on the Web and trying to make it feel like another title, but by the look of the packed online servers the majority seem to have figured it out
Lol, i was a junior member from 2012 till the time the game was removed from my steam library a few weeks ago, so whilst i didn't buy the game, i did play the final build and experienced the bizarre ffb system and concluded that this is Shift3 based on the weird/forgiving driving model.
Btw, you mention my negativity, have u read some of the steam feedback.....ouch, you got nothing to worry about from me, lol
Not for G27. The default FFB dead zone (minimum input) for G27 at 100% FFB is around 16%. At the default 85% FFB in game that increases to a massive 33%. That means your dynamic range is reduced from the default 82% to 53% AND you miss out on anything but steering FX (basically anything at less than 33% of FFB power). For G27 FFB should be at 100 by default and Deadzone Removal Range MUST be set properly to enjoy any decent FFB whatsoever. Only then can you start talking about preferences/feel. So no, it's not about adapting to defaults; maybe for different wheels (with less deadzone), but definitely not for G27.the defaults give enough detail to get around the track