pCars is an advancement in sim racing FFB. You will get used to it.
I am coming round to that way of thinking myself. Unfortunately it is a horrible mess to decipher but once you get balls deep into it, it is quite a eye opener. I am getting there!pCars is an advancement in sim racing FFB. You will get used to it.
What I've noticed over the yrs is that casual gamers are trying to marginalize experienced/hardcore gamers, so various labels such as elitist and entitled have popped up along with the implied censorship.
I shake my head in amazement at people anticipating good games after you've spent yrs trying to silence/combat those who tend to take things seriously and expect full priced work to be in good working order (a few bugs aside).
Over at ISI forums, there's no need to ask whether this is sim or simcade as those type of technically minded individuals can't be hoodwinked like a casual gamer.
Why is it wrong to make these things accessible to "the masses"?.
ISI forums? are you comparing R3E with PCars? seriously?Over at ISI forums, there's no need to ask whether this is sim or simcade as those type of technically minded individuals can't be hoodwinked like a casual gamer.
Why would he? ISI didn't do RRE. You are not very knowledgable are you?ISI forums? are you comparing R3E with PCars? seriously?
I completely agree with everything you state here, and there is no doubt in my mind this is a simulator as it represents almost everything you would expect from a good simulator!I think PCars is a simulator without doubts for me, IMO.
If you don´t feel the FFB, the simulator fades, so FFB is the centre of the Universe.
I feel my T500rs perfectly, like AC, even better, feeling the car everytime. I explain here, thanks to @Skazz tips.
http://www.racedepartment.com/threa...er-t500rs-settings.105049/page-2#post-2005998
Before that, I felt the FFB good but I missed the progressive forces. Now I don´t find big differences with AC. I think prototypes are the strong point, I can feel those cars perfectly from my FFB.
Then, I would like to know, (with this deep car settings, the feeling when the tyres wear, the feeling under wet and rain, the rear spin when you start to traction after a turn, the countersteer, the weight transfer, the lock tyres, the great AI fighting hard (too hard sometimes yes), the downforce feeling, the slipstreaming, the awesome weather, the sound, the inmersion, etc. ) how is possible to doubt about if this is a simulator or not?
Think for a moment in iRacing with this FFB as good as I feel it, ((iRacing has been struggling with tyre model and FFB without success for me, how many settings do you have to adjust your FFB forces? 2?)) with these deep setting in all cars, with that weather, etc ..., PCars has much better FFB and much better tyre model, so could I say that it is not a simulator?
Of course, there are some bugs and things for improving and to complete, there is a big list in the official forums, but do you really don´t feel the LMP´s very good, don´t you feel when the car starts to lose grip, to slide, to lose the rear tyres, to start to spin, don´t you feel the progressive downforce in fast turns or in slow turns ...
I don´t find anything for saying PCars is not a race simulator (ofc could be improved like any other thing in life and I am sure it will be improved sooner than later)
(excuse my English)
Sure they have been promoting it (and without payment, so guess why? ), but it's fact that Rast is actively using it for training/practice.
Not sure if anybody over here read it already , but there's a summary of all the feedback Collins and Hamilton gave on the Project CARS tire model and physics: http://www.wmdportal.com/projectnews/project-cars-driver-feedback-compilation-available/
Be sure to follow the download link, it contains a document with 415 (!) pages of feedback. So promotion is only a tiny bit of what they did, they in fact helped shape the entire physics engine (most notably the tire model).
And then there is of course the young driver initiative.
What I've noticed over the yrs is that casual gamers are trying to marginalize experienced/hardcore gamers, so various labels such as elitist and entitled have popped up along with the implied censorship.
I shake my head in amazement at people anticipating good games after you've spent yrs trying to silence/combat those who tend to take things seriously and expect full priced work to be in good working order (a few bugs aside).
Over at ISI forums, there's no need to ask whether this is sim or simcade as those type of technically minded individuals can't be hoodwinked like a casual gamer.
Since release and putting in time in other locations I am having somewhat of a mixed experience from the different combinations I have spent time with and so are my feelings mixed overall. I am maybe still not in agreement with the Simcade or Arcade tag but some of the characteristics of grip loss seems to need some polish there still.
Your hatred makes sense now that it has been revealed that you were shown the door early in the PCARS development.
prefer R3e to both pc and AC combined